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Archives/bf1942/levels/Arnhem-1944.rfa
bf1942/levels/Arnhem-1944/Init.con

ShaderManager.setTextureParam envmap bf1942\levels\Arnhem-1944\Textures\ENVMAP_G_.rcm
rem renderer.globalLodPercent 1
rem renderer.globalAmbientColor .1/.1/.12
rem renderer.ambientColor .12/.12/.12
rem renderer.diffuseColor .3/.28/.25
rem renderer.specularColor .3/.3/.3
rem renderer.vertexFogEnable 1
rem renderer.fogColorVec 0.50/0.48/0.52
rem renderer.animatedMeshAmbientColor 0.2

renderer.globalAmbientColor 0.098039/0.098039/0.117647
renderer.ambientColor 0.117647/0.117647/0.117647
renderer.diffuseColor 0.270588/0.270588/0.270588
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 0.486275/0.482353/0.513726
renderer.animatedMeshAmbientColor 0.2

textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1944_FALL
textureManager.alternativePath bf1942/levels/arnhem-1944/customtexts
textureManager.alternativePath Texture/SPECIAL_BRIT_PARATROOPER
textureManager.alternativePath Texture/levels/arnhem


shadow.shadowColor 0.5

Game.setViewDistance 115
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 120

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_CloseQuartersMp40
game.setKit 1 1 2German_Assaultk98
game.setKit 1 2 3German_ATPanzerfaust100
game.setKit 1 3 4German_OfficerMp40
game.setKit 1 4 5German_SapperK98

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_CloseQuartersStenMk5
game.setKit 2 1 2GB_AssaultNo4
game.setKit 2 2 3GB_ATPiat
game.setKit 2 3 4GB_SupportBren
game.setKit 2 4 GB_SpecOpsStenMk5

game.setActiveCombatArea 520 280 768 768
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2


game.assaultTeam 2

run Init/SkyAndSun
run Init/Terrain
run objects/objects
run Sounds/Environment

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.6/0.63
water.deepColor 0.6/0.6/0.63
water.waterAlphaDepth 0
water.waterShallowAlpha 1

game.setBeforeSpawnCameraPosition 1 729/29.5/599
game.setBeforeSpawnCameraPosition 2 729/29.5/599