This page is under construction
Archives/bf1942/levels/Arnhem-1944.rfa
bf1942/levels/Arnhem-1944/Objects/e_BuildingSmokeIdleDark/Effects.con
rem *** e_BuildingSmokeIdleDark ***
ObjectTemplate.create EffectBundle e_BuildingSmokeIdleDark
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate Em_BuildingSmokeIdleDark
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
rem *** Em_BuildingSmokeIdleDark ***
ObjectTemplate.create Emitter Em_BuildingSmokeIdleDark
ObjectTemplate.template Fx_BuildingSmokeIdleDark
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 300
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_UNIFORM/3/4/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/2/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.2/0/0
ObjectTemplate.relativePositionInRight CRD_UNIFORM/2/0/1
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_BuildingSmokeIdleDark ***
ObjectTemplate.create SpriteParticle Fx_BuildingSmokeIdleDark
ObjectTemplate.timeToLive CRD_UNIFORM/3/3/0
ObjectTemplate.size CRD_NONE/2/1/0
ObjectTemplate.gravityModifier CRD_NONE/-0.1/0/0
ObjectTemplate.drag CRD_NONE/0.4/0/0
ObjectTemplate.sizeOverTime 0/1|100/2
ObjectTemplate.texture e_muzs3_I
ObjectTemplate.initRotation CRD_UNIFORM/1/180/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/186/175/158/0|29/167/165/152/200|58/101/88/75/200|100/27/18/18/0