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Archives/bf1942/levels/Arnhem-1944.rfa
bf1942/levels/Arnhem-1944/standardmesh/opelblitz_bed.rs
subshader "opelblitz_bed_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "Texture/levels/arnhem/opelwreck";
}