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archives/bf1942/levels/fht_battle_of_kohima-1944.rfa
bf1942/levels/fht_battle_of_kohima-1944/Objects/Rain_object/Objects.con

ObjectTemplate.create Bundle dynamic_rain
ObjectTemplate.geometry bullet_m1
ObjectTemplate.setHasCollisionPhysics 0
rem ---------------------------------------
ObjectTemplate.addTemplate dynamic_rain1
rem ---------------------------------------

ObjectTemplate.create RotationalBundle dynamic_rain1
ObjectTemplate.setHasCollisionPhysics 0
ObjectTemplate.geometry bullet_m1
rem ---------------------------------------
ObjectTemplate.addTemplate Rain_object
ObjectTemplate.setPosition 300/60/0
ObjectTemplate.addTemplate o_DMZFog
ObjectTemplate.setPosition 300/0/0
rem ---------------------------------------
ObjectTemplate.setMaxSpeed 1/0/0
ObjectTemplate.setAcceleration 1/0/0
ObjectTemplate.setContinousRotationSpeed 0.2/0/0


ObjectTemplate.create Bundle Rain_object
ObjectTemplate.geometry bullet_m1
ObjectTemplate.setHasCollisionPhysics 0
rem ---------------------------------------
ObjectTemplate.addTemplate LightRain
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate LightRain
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.addTemplate LightRain
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.addTemplate LightRain
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.addTemplate LightRain
ObjectTemplate.setPosition 0/0/-40
rem ---------------------------------------

rem ===================================================


ObjectTemplate.create Bundle LightRain
ObjectTemplate.geometry bullet_m1
ObjectTemplate.setHasCollisionPhysics 0
rem ---------------------------------------
ObjectTemplate.addTemplate e_rain
ObjectTemplate.startoneffects 1
rem ---------------------------------------


ObjectTemplate.create SimpleObject edge_rain_sound
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript sounds/edge_rain_sound.ssc
ObjectTemplate.triggerRadius 10