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archives/bf1942/levels/fht_battle_of_kohima-1944.rfa
bf1942/levels/fht_battle_of_kohima-1944/init.con
rem *********************************************
rem
rem Created by Forgotten Honor
rem
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\fht_battle_of_kohima-1944\Textures\ENVMAP_G_.rcm

renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.2/0.2/0.2
renderer.diffuseColor 0.5/0.48/0.4
renderer.specularColor .4/.375/.325
renderer.vertexFogEnable 1
renderer.fogColorVec 0.5039/0.457/0.3633


textureManager.alternativePath bf1942/levels/fht_battle_of_kohima-1944/Texture

textureManager.alternativePath Texture/GENERAL_INDIAN_ARMY

textureManager.alternativePath Texture/BRIT_UNIFORMS/Light_Khaki_British

textureManager.alternativePath Texture/JAP_UNIFORMS/JAP_LIGHT_UNIFORM

shadow.shadowColor 0.5

Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart -50
renderer.fogend 250

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_ScoutMp18
game.setKit 1 1 2Jap_AssaultArisakaBG
game.setKit 1 2 3Jap_RandSmokeArisaka
game.setKit 1 3 4Jap_MedicPistol
game.setKit 1 4 5Jap_WrenchCarbine

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_ScoutStenMk2
game.setKit 2 1 2GB_AssaultNo1BG
game.setKit 2 2 3GB_SmokeNo1B
game.setKit 2 3 4GB_MedicRevolver
game.setKit 2 4 5GB_WrenchNo1R

game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run Sounds/Environment
run Objects/objects

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.766/0.55/-0.33
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

game.setBeforeSpawnCameraPosition 1 282.92/154.23/787.85
game.setBeforeSpawnCameraRotation 1 0/0/0
game.setBeforeSpawnCameraPosition 2 599.90/104.59/250.70
game.setBeforeSpawnCameraRotation 2 0/0/0