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archives/bf1942/levels/fht_conquest_of_java-1942.rfa
bf1942/levels/fht_conquest_of_java-1942/Init.con
rem *********************************************
rem
rem Based on Corregidor map by Lar_Nat
rem Edits and full conversion by Forgotten Honor
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\fht_conquest_of_Java-1942\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.14/0.12/0.11
renderer.ambientColor 0.19/0.17/0.2
renderer.diffuseColor 0.5/0.48/0.4
renderer.specularColor 0.3/0.3/0.3
renderer.vertexFogEnable 1
renderer.fogColorVec .905882/.796078/.741176
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/fht_conquest_of_Java-1942/Texture
textureManager.alternativePath Texture/GENERAL_DUTCH
textureManager.alternativePath Texture/JAP_UNIFORMS/JAP_GREEN_UNIFORM
shadow.shadowColor 0.400000
Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart 150
renderer.fogend 300
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_ScoutMp18
game.setKit 1 1 2Jap_AssaultArisaka38BG
game.setKit 1 2 3Jap_EngineerTurtle
game.setKit 1 3 4Jap_MedicPistol
game.setKit 1 4 5Jap_WrenchCarbine
game.setTeamSkin 2 DutchSoldier
game.setKit 2 0 1KNIL_ScoutMp18
game.setKit 2 1 2KNIL_AssaultM95
game.setKit 2 2 3KNIL_EngineerSatchel
game.setKit 2 3 4KNIL_MedicP08
game.setKit 2 4 5KNIL_WrenchCarbine
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/0.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.41/0.633/0.656
water.color 0.694118/0.847059/0.796079
water.deepColor 0.349020/0.419608/0.400000
water.waterAlphaDepth 1.500000
water.waterShallowAlpha 0.750000
run Sounds/Environment
run Objects/Objects
game.setBeforeSpawnCameraPosition 1 1055.250732/130.534424/1108.344360
game.setBeforeSpawnCameraPosition 2 1055.250732/130.534424/1108.344360
rem
rem Based on Corregidor map by Lar_Nat
rem Edits and full conversion by Forgotten Honor
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\fht_conquest_of_Java-1942\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.14/0.12/0.11
renderer.ambientColor 0.19/0.17/0.2
renderer.diffuseColor 0.5/0.48/0.4
renderer.specularColor 0.3/0.3/0.3
renderer.vertexFogEnable 1
renderer.fogColorVec .905882/.796078/.741176
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/fht_conquest_of_Java-1942/Texture
textureManager.alternativePath Texture/GENERAL_DUTCH
textureManager.alternativePath Texture/JAP_UNIFORMS/JAP_GREEN_UNIFORM
shadow.shadowColor 0.400000
Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart 150
renderer.fogend 300
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_ScoutMp18
game.setKit 1 1 2Jap_AssaultArisaka38BG
game.setKit 1 2 3Jap_EngineerTurtle
game.setKit 1 3 4Jap_MedicPistol
game.setKit 1 4 5Jap_WrenchCarbine
game.setTeamSkin 2 DutchSoldier
game.setKit 2 0 1KNIL_ScoutMp18
game.setKit 2 1 2KNIL_AssaultM95
game.setKit 2 2 3KNIL_EngineerSatchel
game.setKit 2 3 4KNIL_MedicP08
game.setKit 2 4 5KNIL_WrenchCarbine
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/0.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.41/0.633/0.656
water.color 0.694118/0.847059/0.796079
water.deepColor 0.349020/0.419608/0.400000
water.waterAlphaDepth 1.500000
water.waterShallowAlpha 0.750000
run Sounds/Environment
run Objects/Objects
game.setBeforeSpawnCameraPosition 1 1055.250732/130.534424/1108.344360
game.setBeforeSpawnCameraPosition 2 1055.250732/130.534424/1108.344360