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archives/bf1942/levels/fht_battle_of_mareth_line-1943.rfa
bf1942/levels/fht_battle_of_mareth_line-1943/Init.con
rem *********************************************
rem Based on Tunis map by Sleeper
rem Created by Forgotten Honor
rem
rem *********************************************
rem re-textured and updated by Natty Wallo
ShaderManager.setTextureParam envmap bf1942\levels\fht_battle_of_mareth_line-1943\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.15/.15
renderer.ambientColor 0.19/0.17/0.19
renderer.diffuseColor .4/.35/.2
renderer.specularColor .32/.3/.3
renderer.vertexFogEnable 1
renderer.fogColorVec .529441/.380392/.227451
textureManager.alternativePath bf1942/levels/fht_battle_of_mareth_line-1943/Texture
textureManager.alternativePath texture/ENVIROMENT_DESERT_ALTERNATIVE
textureManager.alternativePath texture/GENERAL_GER_AFRICA
textureManager.alternativePath texture/GENERAL_BRIT_AFRICA
textureManager.alternativePath texture/GENERAL_FRENCH
textureManager.alternativePath texture/French
textureManager.alternativePath texture/SPECIAL_GER_AFRICA_1943_SUMMER
textureManager.alternativePath Texture/Special_skys/fallwei
shadow.shadowColor 0.5
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 375
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1Ger_OfficerMP40
game.setKit 1 1 2Ger_AssaultK98G
game.setKit 1 2 3Ger_AssaultK98
game.setKit 1 3 4Ger_EngineerK98Satchel
game.setKit 1 4 5Ger_EngineerK98Landmine
game.setTeamSkin 2 FrenchSoldier
game.setKit 2 0 1Fre_OfficerMas38
game.setKit 2 1 2Fre_AssaultLebelG
game.setKit 2 2 3Fre_AssaultMas36
game.setKit 2 3 4Fre_EngineerLebelSatchel
game.setKit 2 4 5Fre_EngineerMas36Landmine
game.setActiveCombatArea 0 0 1536 1536
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run objects/objects
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 884.231812/132.684479/499.949646
game.setBeforeSpawnCameraPosition 2 884.231812/132.684479/499.949646
rem Based on Tunis map by Sleeper
rem Created by Forgotten Honor
rem
rem *********************************************
rem re-textured and updated by Natty Wallo
ShaderManager.setTextureParam envmap bf1942\levels\fht_battle_of_mareth_line-1943\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.15/.15
renderer.ambientColor 0.19/0.17/0.19
renderer.diffuseColor .4/.35/.2
renderer.specularColor .32/.3/.3
renderer.vertexFogEnable 1
renderer.fogColorVec .529441/.380392/.227451
textureManager.alternativePath bf1942/levels/fht_battle_of_mareth_line-1943/Texture
textureManager.alternativePath texture/ENVIROMENT_DESERT_ALTERNATIVE
textureManager.alternativePath texture/GENERAL_GER_AFRICA
textureManager.alternativePath texture/GENERAL_BRIT_AFRICA
textureManager.alternativePath texture/GENERAL_FRENCH
textureManager.alternativePath texture/French
textureManager.alternativePath texture/SPECIAL_GER_AFRICA_1943_SUMMER
textureManager.alternativePath Texture/Special_skys/fallwei
shadow.shadowColor 0.5
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 375
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1Ger_OfficerMP40
game.setKit 1 1 2Ger_AssaultK98G
game.setKit 1 2 3Ger_AssaultK98
game.setKit 1 3 4Ger_EngineerK98Satchel
game.setKit 1 4 5Ger_EngineerK98Landmine
game.setTeamSkin 2 FrenchSoldier
game.setKit 2 0 1Fre_OfficerMas38
game.setKit 2 1 2Fre_AssaultLebelG
game.setKit 2 2 3Fre_AssaultMas36
game.setKit 2 3 4Fre_EngineerLebelSatchel
game.setKit 2 4 5Fre_EngineerMas36Landmine
game.setActiveCombatArea 0 0 1536 1536
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run objects/objects
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 884.231812/132.684479/499.949646
game.setBeforeSpawnCameraPosition 2 884.231812/132.684479/499.949646