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archives/bf1942/levels/fht_battle_of_mareth_line-1943.rfa
bf1942/levels/fht_battle_of_mareth_line-1943/StandardMesh/fht_pziiidak_wreck.rs
subshader "fht_pziiidak_wreck_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/PZIIIJ_Dak_Wreck";
}
subshader "fht_pziiidak_wreck_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
twosided true;
texture "texture/stug3g_hull_wreck";
}
subshader "fht_pziiidak_wreck_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
depthwrite true;
alphaTestRef 0.7;
texture "texture/stugwheels_wreck";
}
subshader "fht_pziiidak_wreck_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
depthwrite true;
alphaTestRef 0.7;
texture "texture/stug3_tracks_wreck";
}
subshader "fht_pziiidak_wreck_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
depthwrite true;
alphaTestRef 0.7;
texture "texture/stugrearwheel_wreck";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/PZIIIJ_Dak_Wreck";
}
subshader "fht_pziiidak_wreck_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
twosided true;
texture "texture/stug3g_hull_wreck";
}
subshader "fht_pziiidak_wreck_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
depthwrite true;
alphaTestRef 0.7;
texture "texture/stugwheels_wreck";
}
subshader "fht_pziiidak_wreck_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
depthwrite true;
alphaTestRef 0.7;
texture "texture/stug3_tracks_wreck";
}
subshader "fht_pziiidak_wreck_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
depthwrite true;
alphaTestRef 0.7;
texture "texture/stugrearwheel_wreck";
}