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archives/bf1942/levels/fht_operation_dracula-1945.rfa
bf1942/levels/fht_operation_dracula-1945/Objects/LCI(R)/Physics.con


rem *** LCI(R)_HullWing ***
ObjectTemplate.create Wing LCI(R)_HullWing
ObjectTemplate.setMinRotation 0/-25/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 0/15/0
ObjectTemplate.setAcceleration 0/-10/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0
ObjectTemplate.setFlapLift 2


rem *** LCI(R)_rudder ***
ObjectTemplate.create Wing LCI(R)_rudder
ObjectTemplate.setNetworkableInfo LCI(R)RudderInfo
ObjectTemplate.setMinRotation 0/-25/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 0/15/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0
ObjectTemplate.setFlapLift 2


rem *** LCI(R)_Engine ***
ObjectTemplate.create Engine LCI(R)_Engine
ObjectTemplate.setNetworkableInfo LCI(R)EngineInfo
ObjectTemplate.loadSoundScript Sounds/FletcherEngine.ssc
ObjectTemplate.setMinRotation 0/0/-4000
ObjectTemplate.setMaxRotation 0/0/5000
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/5000
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETShip
ObjectTemplate.setTorque 2
ObjectTemplate.setDifferential 2
ObjectTemplate.setNoPropellerEffectAtSpeed 120


rem *** LCI(R)_Floater ***
ObjectTemplate.create FloatingBundle LCI(R)_Floater
ObjectTemplate.setHullHeight 20
ObjectTemplate.setFloatMaxLift 2
ObjectTemplate.setFloatMinLift 2