This page is under construction
archives/bf1942/levels/fht_siege_of_zeeland-1940.rfa
bf1942/levels/fht_siege_of_zeeland-1940/Init.con
rem *********************************************
rem Created by RealBadSeed
rem Full conversion, textures and updates by Forgotten Honor
rem *********************************************
ShaderManager.setTextureParam envmap bf1942/levels/fht_siege_of_zeeland-1940/Textures/ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .4/.38/.35
renderer.specularColor 0.45/0.483/0.4
renderer.fogLinearStart 125
renderer.fogLinearEnd 350
renderer.vertexFogEnable 1
renderer.fogColorVec 0.553/0.539/0.484

textureManager.alternativePath bf1942/levels/fht_siege_of_zeeland-1940/Texture

textureManager.alternativePath Texture/Summer

textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_WEHRMACHT

textureManager.alternativePath Texture/GENERAL_DUTCH

shadow.shadowColor 0.5

Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 5
renderer.fogend 200

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1Ger_Scoutk98
game.setKit 1 1 2Ger_Assaultmp40
game.setKit 1 2 3Ger_AssaultK98
game.setKit 1 3 4Ger_MedicP38
game.setKit 1 4 5Ger_EngineerK98Landmine

game.setTeamSkin 2 DutchSoldier
game.setKit 2 0 1KNIL_Scoutm95
game.setKit 2 1 2KNIL_AssaultM95
game.setKit 2 2 3KNIL_EngineerSatchel
game.setKit 2 3 4KNIL_MedicP08
game.setKit 2 4 5KNIL_WrenchCarbine

game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.35/0.32/0.23
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.7/0.4
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 0.2
water.waterShallowAlpha 1

run Sounds/Environment
run Objects/Objects

game.setBeforeSpawnCameraPosition 1 355.391113/55.136780/244.225571
game.setBeforeSpawnCameraPosition 2 355.391113/55.136780/244.225571