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archives/bf1942/levels/fht_siege_of_zeeland-1940.rfa
bf1942/levels/fht_siege_of_zeeland-1940/Objects/DutchKits/KNIL_SmokeM95/Objects.con
ObjectTemplate.create Kit KNIL_SmokeM95
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 2
ObjectTemplate.geometry smoke_M8_white_pro
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Dutch_hat
ObjectTemplate.addTemplate Dutch_Assault_BackPack
ObjectTemplate.addTemplate Dutch_hippack
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_ArisakaBay.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Carcano.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_smoke_M8_white_weapon.dds"
ObjectTemplate.setKitIcon 1 "kits/Icon_DutchAssault_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
ObjectTemplate.addTemplate m1895
ObjectTemplate.addTemplate smoke_M8_white
ObjectTemplate.addTemplate M1895Bay
ObjectTemplate.aiTemplate Assault
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 2
ObjectTemplate.geometry smoke_M8_white_pro
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Dutch_hat
ObjectTemplate.addTemplate Dutch_Assault_BackPack
ObjectTemplate.addTemplate Dutch_hippack
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_ArisakaBay.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Carcano.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_smoke_M8_white_weapon.dds"
ObjectTemplate.setKitIcon 1 "kits/Icon_DutchAssault_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
ObjectTemplate.addTemplate m1895
ObjectTemplate.addTemplate smoke_M8_white
ObjectTemplate.addTemplate M1895Bay
ObjectTemplate.aiTemplate Assault