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archives/bf1942/levels/fht_siege_of_zeeland-1940.rfa
bf1942/levels/fht_siege_of_zeeland-1940/Objects/GerKits/2Ger_Assaultmp40/Objects.con
ObjectTemplate.create Kit 2Ger_Assaultmp40
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_MP40
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_Helmets
ObjectTemplate.setRandomGeometries 9
ObjectTemplate.addTemplate German_hippacks
ObjectTemplate.setRandomGeometries 9
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_walter.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mp40.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.setKitIcon 1 "kits/icon_GerAssault_selected.tga"
ObjectTemplate.setKitName 1 "ASSAULT"
ObjectTemplate.setKitActiveName 1 "mp40"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate MP40
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.aiTemplate Assault
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_MP40
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_Helmets
ObjectTemplate.setRandomGeometries 9
ObjectTemplate.addTemplate German_hippacks
ObjectTemplate.setRandomGeometries 9
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_walter.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mp40.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.setKitIcon 1 "kits/icon_GerAssault_selected.tga"
ObjectTemplate.setKitName 1 "ASSAULT"
ObjectTemplate.setKitActiveName 1 "mp40"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate MP40
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.aiTemplate Assault