This page is under construction
archives/bf1942/levels/fht_operation_longcloth-1943.rfa
bf1942/levels/fht_operation_longcloth-1943/Objects/Flag/Objects.con
ObjectTemplate.create AnimatedBundle AnimatedFlag
ObjectTemplate.geometry flagso_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

ObjectTemplate.create AnimatedBundle AnimatedSoFlag
ObjectTemplate.geometry flagso_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

ObjectTemplate.create AnimatedBundle AnimatedUsFlag
ObjectTemplate.geometry flagus_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

ObjectTemplate.create AnimatedBundle AnimatedJapFlag
ObjectTemplate.geometry flagJp_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

ObjectTemplate.create AnimatedBundle AnimatedGeFlag
ObjectTemplate.geometry flagge_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

ObjectTemplate.create AnimatedBundle AnimatedUkFlag
ObjectTemplate.geometry flaguk_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

ObjectTemplate.create AnimatedBundle AnimatedItFlag
ObjectTemplate.geometry flagit_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

ObjectTemplate.create AnimatedBundle AnimatedFrFlag
ObjectTemplate.geometry flagfr_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

ObjectTemplate.create AnimatedBundle AnimatedPolFlag
ObjectTemplate.geometry flagPo_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

ObjectTemplate.create AnimatedBundle AnimatedCanFlag
ObjectTemplate.geometry flagcan_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

rem ***--- FHT6 ---***

ObjectTemplate.create AnimatedBundle AnimatedDutchFlag
ObjectTemplate.geometry flagdutch_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc

rem --------------------------- FLAG POLE ------------------------------------------

ObjectTemplate.create SimpleObject FlagPole
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.setHasCollisionPhysics 1