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archives/bf1942/levels/fht_operation_longcloth-1943.rfa
bf1942/levels/fht_operation_longcloth-1943/StandardMesh/O_USConTower01_m1.rs
subshader "O_USConTower01_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 2;
   texture "texture/O_USConTower01";
}