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Archives/bf1942/levels/Tali_Ihantala.rfa
bf1942/levels/Tali_Ihantala/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Tali_Ihantala\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.109804/0.109804/0.109804
renderer.diffuseColor 0.078431/0.078431/0.078431
renderer.specularColor 0.027451/0.027451/0.027451
renderer.vertexFogEnable 1
renderer.fogColorVec 0.850980/0.878431/0.949020
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath texture/summer
textureManager.alternativePath bf1942/levels/Tali_Ihantala/treemesh/billboards
textureManager.alternativePath bf1942/levels/Ilomantsi/texture



rem textureManager.alternativePath texture/summer
rem textureManager.alternativePath bf1942/levels/Tali_Ihantala/treemesh/billboards
rem textureManager.alternativePath bf1942/levels/Ilomantsi/texture
shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 FinSummer_Sniper
game.setKit 1 1 FinSummer_Soldier1
game.setKit 1 2 FinSummer_Soldier2
game.setKit 1 3 FinSummer_Support
game.setKit 1 4 FinSummer_Engineer

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 RusSummer_Sniper
game.setKit 2 1 RusSummer_Soldier1
game.setKit 2 2 RusSummer_Soldier2
game.setKit 2 3 RusSummer_LMG
game.setKit 2 4 RusSummer_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.700000/0.670000/0.700000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.900000/0.750000/0.700000
water.deepColor 0.400000/0.400000/0.400000
water.waterAlphaDepth 0.500000

run Sounds/Environment
run objects/objects
run bf1942/levels/tali_ihantala/Sound/hund.wav

game.setBeforeSpawnCameraPosition 1 512.000000/98.600006/382.000000
game.setBeforeSpawnCameraPosition 2 512.000000/98.600006/502.000000