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Archives/bf1942/levels/Tali_Ihantala.rfa
bf1942/levels/Tali_Ihantala/Standardmesh/pak40_L1.rs
subshader "pak40_L1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0 0 0;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 12.5;
   texture "texture/pak40_gun_L1_J";
}

subshader "pak40_L1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0 0 0;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 12.5;
   texture "texture/pak40_gun_L1_J";
}

subshader "pak40_L1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0 0 0;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 12.5;
   texture "texture/pak40_shield_L1_J";
}

subshader "pak40_L1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0 0 0;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   texture "texture/pak40_alphas_L1_J";
}

subshader "pak40_L1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0 0 0;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 12.5;
   texture "texture/pak40_carriage_L1_J";
}