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Archives/bf1942/levels/Tali_Ihantala.rfa
bf1942/levels/Tali_Ihantala/objects/pak40/Weapons.con


rem *** Pak40_gun_fire ***
ObjectTemplate.create FireArms Pak40Gun
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/Pak40GunBarrel.ssc
ObjectTemplate.aiTemplate Pak40MainGun
ObjectTemplate.geometry pak40_Cannon_M1
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzPriest
rem ObjectTemplate.setPosition 0/0/0.4
ObjectTemplate.setPosition 0/0/3
ObjectTemplate.setRotation 0/180/0
rem -------------------------------------
ObjectTemplate.projectileTemplate Pak40Projectile
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 30
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 400
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 15
ObjectTemplate.roundOfFire 0.4
ObjectTemplate.fireingForce 100
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 6
rem ObjectTemplate.addTemplate e_muzzpriest
rem ObjectTemplate.setPosition 0.0/0.0/1.5
rem ObjectTemplate.setRotation -179.999/0.0/0.0


rem *** Pak40_Projectile ***
ObjectTemplate.create Projectile Pak40Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../Common/Sounds/Projectile.ssc
ObjectTemplate.geometry projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 129
ObjectTemplate.material2 134
ObjectTemplate.hasCollisionEffect 1
rem ObjectTemplate.addTemplate e_PanzShootTrail