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archives/bf1942/levels/DC_Oil_Fields.rfa
bf1942/levels/DC_Oil_Fields/Init.con
rem *********************************************
rem Created by BattleCraft '42. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942/levels/DC_Oil_Fields/Textures/ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.496/0.336/0.145
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.380000/0.370000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath bf1942/levels/DC_Oil_Fields/Textures/
shadow.shadowColor 0.550000
Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 350
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_AA
game.setKit 1 1 Iraq_Rifleman
game.setKit 1 2 Iraq_Rifleman_AT
game.setKit 1 3 Iraq_RepGuard
game.setKit 1 4 Iraq_Engineer
game.setKit 1 5 Iraq_PKM
game.setKit 1 6 Iraq_RPG7
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_AA
game.setKit 2 1 US_Rifleman
game.setKit 2 2 US_Rifleman_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setKit 2 5 US_grenadier
game.setKit 2 6 US_Autorifle_M60
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.996/0.902/0.656
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.0
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1487/33/578
game.setBeforeSpawnCameraPosition 2 1487/33/578
rem Created by BattleCraft '42. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942/levels/DC_Oil_Fields/Textures/ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.496/0.336/0.145
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.380000/0.370000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath bf1942/levels/DC_Oil_Fields/Textures/
shadow.shadowColor 0.550000
Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 350
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_AA
game.setKit 1 1 Iraq_Rifleman
game.setKit 1 2 Iraq_Rifleman_AT
game.setKit 1 3 Iraq_RepGuard
game.setKit 1 4 Iraq_Engineer
game.setKit 1 5 Iraq_PKM
game.setKit 1 6 Iraq_RPG7
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_AA
game.setKit 2 1 US_Rifleman
game.setKit 2 2 US_Rifleman_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setKit 2 5 US_grenadier
game.setKit 2 6 US_Autorifle_M60
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.996/0.902/0.656
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.0
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1487/33/578
game.setBeforeSpawnCameraPosition 2 1487/33/578