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Archives/BF1942/levels/DC_Basrahs_Edge.rfa
bf1942/levels/DC_Basrahs_Edge/AI.con
aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 160
aiSettings.setInformationGridDimension 32
ai.init 2
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
ai.saiMapXDimension 64
ai.saiMapYDimension 64
ai.createSAI
ai.saiEnable 1
game.showAIstats 0
ai.showbotstats 0
ai.showStrategicAreas 0
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
run ai/StrategicAreas
run ai/conditions.con
run ai/prerequisites.con
run ai/Strategies.con
ai.addSAIStrategy 1 broad
ai.addSAIStrategy 1 flank
ai.addSAIStrategy 1 breakOut
ai.addSAIStrategy 1 cleanUp
ai.addSAIStrategy 2 broad
ai.addSAIStrategy 2 flank
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 cleanUp
aiSettings.setViewDistance 160
aiSettings.setInformationGridDimension 32
ai.init 2
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
ai.saiMapXDimension 64
ai.saiMapYDimension 64
ai.createSAI
ai.saiEnable 1
game.showAIstats 0
ai.showbotstats 0
ai.showStrategicAreas 0
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
run ai/StrategicAreas
run ai/conditions.con
run ai/prerequisites.con
run ai/Strategies.con
ai.addSAIStrategy 1 broad
ai.addSAIStrategy 1 flank
ai.addSAIStrategy 1 breakOut
ai.addSAIStrategy 1 cleanUp
ai.addSAIStrategy 2 broad
ai.addSAIStrategy 2 flank
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 cleanUp