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Archives/BF1942/levels/DC_Basrahs_Edge.rfa
bf1942/levels/DC_Basrahs_Edge/AI/conditions.con
rem ** common **

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** flank **

aiStrategy.createConstantCondition flankCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

rem ** broad **

aiStrategy.createConstantCondition broadCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required

rem ** breakOut **

aiStrategy.createConstantCondition breakOutCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition TwoEnemyCpCond Crisp EqualGreater Enemy ControlPoint 3
aiStrategy.setConditionStrength Required

rem ** cleanUp **

aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy ControlPoint 4
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition dominatingCond Crisp EqualSmaller Enemy ControlPoint 4
aiStrategy.setConditionStrength Required