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Archives/BF1942/levels/DC_LostVillage.rfa
bf1942/levels/DC_LostVillage/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
run Ctf/ControlPoints
object.create USBase
Object.absolutePosition 998.8/78.17/1157.91
Object.rotation 0/0/0
object.create GEBase
Object.absolutePosition 1222.74/78.19/919.42
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 998.8/78.17/1157.91
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1222.74/78.19/919.42
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
run Ctf/ControlPoints
object.create USBase
Object.absolutePosition 998.8/78.17/1157.91
Object.rotation 0/0/0
object.create GEBase
Object.absolutePosition 1222.74/78.19/919.42
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 998.8/78.17/1157.91
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1222.74/78.19/919.42
Object.rotation 0/0/0
endIf