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Archives/BF1942/levels/Aberdeen.rfa
bf1942/levels/Aberdeen/Init/SkyAndSun.con
TextureManager.mipmaps 0
rem
rem *** Create Sky
rem
rem *** Sky ***
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_elala_m1
Sky.initSky
** Clouds
REM GeometryTemplate.create StandardMesh Cloud
REM GeometryTemplate.file cloud
Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 8
Cloud.setSpeed -0.03 0.015
Cloud.setHeight 3500
Sky.changeOfsCloudHeight 2500
Sky.changeOfsCloudDist 333
Sky.setCloudFog 0
sky.changeOfsSkyHeight 0
Sky.setRotAngle 210
sky.sunLightDirectionVec 0.438/0.524/-0.729
TextureManager.mipmaps 1
rem
rem *** Create Sky
rem
rem *** Sky ***
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_elala_m1
Sky.initSky
** Clouds
REM GeometryTemplate.create StandardMesh Cloud
REM GeometryTemplate.file cloud
Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 8
Cloud.setSpeed -0.03 0.015
Cloud.setHeight 3500
Sky.changeOfsCloudHeight 2500
Sky.changeOfsCloudDist 333
Sky.setCloudFog 0
sky.changeOfsSkyHeight 0
Sky.setRotAngle 210
sky.sunLightDirectionVec 0.438/0.524/-0.729
TextureManager.mipmaps 1