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Archives/BF1942/levels/DC_Weapon_Bunkers.rfa
bf1942/levels/DC_Weapon_Bunkers/chnglog.txt
.8a
- new armory set up (removed old spawnkits)
- 3 boxes of mp5
- 2 boxes of vss
- 1 box of m82
- halved hp for bunkers
- back to ak-s
- at2 (no stinger, instead c4 (this okay??))
- added mynes modified humvee
.7a
- added wreckspawn effect
- raised HP
.5g-i
- fixed loadscreen
.5g
- set load screen
- added mission briefing
- added 3x hvysniper kit
.4e
- removed wreck spawn effect, set time to live for "normal wreck" to 10s
.4d
- added loading screen
- removed smokey code
.4c
- smoke nade moved from heavy to normal assault
- fixed envmapping (for real)
.4b
- renamed to dc_weapon_bunkers
- adjusted tickets to 200
- smoke nade for spec ops, heavy assault and sniper
- returned mortar to support
- fixed ingame minimap (out of bound area)
- fixed envmapping
.4a
- completed ground tex
- added shadow to ground tex
- slight terrain adjustments
- ingame map redo
- fixed floating house and guardtower
.3e
- added wreckmesh effect, meaning bunker spawns wreck after destruction
- added smoke nades, support and specops
- bsped bunkermesh
.3d
- removed para spawn for coallition
- lowered bunker hp to 1600
.3c
- added para spawn for coallition
- added missing fence and replaced with fixed version from docks
- replace ural with tanker
.3b
- bunkers code split into middle left and right bunker
- added soldier spawns spread all over the base to each bunker(ruffly 30 altogether)
- raised HP for bunkers to 2200, and adjusted smoke effect
.3a
- redo of SnD code (to match BoB)