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Archives/BF1942/levels/DC_Weapon_Bunkers.rfa
bf1942/levels/DC_Weapon_Bunkers/objects/mil_wpbunker_m1/Objects.con
ObjectTemplate.create Bundle mil_wpbunker_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addTemplate lodmil_wpbunker
ObjectTemplate.create LodObject lodmil_wpbunker
ObjectTemplate.lodselector mil_wpbunkerSelector
ObjectTemplate.addTemplate mil_wpbunkerInterior
ObjectTemplate.addTemplate mil_wpbunkerExterior
LodSelectorTemplate.create DistanceSelector mil_wpbunkerSelector
LodSelectorTemplate.addLodDistance 70
ObjectTemplate.create bundle mil_wpbunkerInterior
ObjectTemplate.geometry mil_wpbunker_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -----------------------------------------------
ObjectTemplate.addTemplate mil_wpbunkerSupplyDepot
ObjectTemplate.setPosition 0/-0.5/-7
ObjectTemplate.addTemplate mil_wpbunkerSupplyDepot
ObjectTemplate.setPosition 0/-0.5/0
ObjectTemplate.addTemplate mil_wpbunkerSupplyDepot
ObjectTemplate.setPosition 0/-0.5/7
ObjectTemplate.addTemplate mil_wpbunkerVehicleSupplyDepot
ObjectTemplate.setPosition 0/0/18
ObjectTemplate.addTemplate mililocker_m1
ObjectTemplate.setPosition 4.65/0.1/12.0
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate stebarrel1_m1
ObjectTemplate.setPosition 4.54/0.1/7.5
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate stebarrel1_m1
ObjectTemplate.setPosition 4.54/0.1/6.5
ObjectTemplate.setRotation -140/0/0
ObjectTemplate.addTemplate stebarrel1_m1
ObjectTemplate.setPosition 3.65/0.1/7.3
ObjectTemplate.setRotation -30/0/0
ObjectTemplate.addTemplate mil_scud_cart_m1
ObjectTemplate.setPosition 1.9/1.6/-3.0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate mil_scud_cart_m1
ObjectTemplate.setPosition -0.1/1.6/-2.0
ObjectTemplate.setRotation -3/0/0
rem ------------------------------------------------
ObjectTemplate.create SimpleObject mil_wpbunkerExterior
ObjectTemplate.geometry mil_wpbunker_m2
ObjectTemplate.create SupplyDepot mil_wpbunkerSupplyDepot
ObjectTemplate.radius 6
ObjectTemplate.team 1
ObjectTemplate.setHealth 0 0 0
ObjectTemplate.addAmmoType 1 -1 15 0
ObjectTemplate.addAmmoType 2 -1 1.2 0
ObjectTemplate.addAmmoType 3 -1 1.2 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot.ssc
ObjectTemplate.create SupplyDepot mil_wpbunkerVehicleSupplyDepot
ObjectTemplate.radius 15
ObjectTemplate.team 0
ObjectTemplate.setHealth 0 0 0
ObjectTemplate.addAmmoType 0 -1 20 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot.ssc
rem normal generic bunker===========================================
ObjectTemplate.create PlayerControlObject mil_wpbunker_des
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1800
ObjectTemplate.maxhitpoints 1800
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 30
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 200 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 0 e_Explani03_bunker 0/0.5/3
ObjectTemplate.addArmorEffect 0 e_mil_wpbunker_desWRECKPCO 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1.5/0.3/5
ObjectTemplate.setRotation 60/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 3/0.3/12
ObjectTemplate.setRotation -90/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create LodObject lodmil_wpbunker_des
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate mil_wpbunkerInterior
ObjectTemplate.addTemplate mil_wpbunkerExterior
ObjectTemplate.addTemplate mil_wpbunker_desWreck
rem -------------------------------------
ObjectTemplate.lodselector mil_wpbunker_desSelector
LodSelectorTemplate.create DistCompareSelector2 mil_wpbunker_desSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 70
ObjectTemplate.create SimpleObject mil_wpbunker_desWreck
ObjectTemplate.geometry mil_wpbunker_wreck
ObjectTemplate.create PlayerControlObject mil_wpbunkermiddle_des
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1800
ObjectTemplate.maxhitpoints 1800
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 30
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 200 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 0 e_Explani03_bunker 0/0.5/3
ObjectTemplate.addArmorEffect 0 e_mil_wpbunker_desWRECKPCO 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1.5/0.3/5
ObjectTemplate.setRotation 60/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 3/0.3/12
ObjectTemplate.setRotation -90/0/0
rem Weaponbunkers map specific spawns
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -8/0/33
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 8/0/35
ObjectTemplate.setRotation -26/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1/0/38
ObjectTemplate.setRotation 160/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -29.5/0/-29.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 26/0/-29
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 14.5/-0.9/58
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -12/-0.9/58
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 0/0/63
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -2/-0.2/-48
ObjectTemplate.setRotation 180/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create PlayerControlObject mil_wpbunkerleft_des
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1800
ObjectTemplate.maxhitpoints 1800
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 30
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 200 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 0 e_Explani03_bunker 0/0.5/3
ObjectTemplate.addArmorEffect 0 e_mil_wpbunker_desWRECKPCO 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1.5/0.3/5
ObjectTemplate.setRotation 60/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 3/0.3/12
ObjectTemplate.setRotation -90/0/0
rem Weaponbunkers map specific spawns
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -10/0/37.5
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -22/-0.2/38
ObjectTemplate.setRotation 220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -14.5/-0.85/54
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -25/0/57
ObjectTemplate.setRotation 261/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -18/0/47.5
ObjectTemplate.setRotation 181/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -17/0/117.5
ObjectTemplate.setRotation 181/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -28/-0.2/115.5
ObjectTemplate.setRotation 181/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -19/0/-28
ObjectTemplate.setRotation -20/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 17/0/-36
ObjectTemplate.setRotation -20/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -33/0/-29
ObjectTemplate.setRotation -20/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create PlayerControlObject mil_wpbunkerright_des
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1800
ObjectTemplate.maxhitpoints 1800
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 30
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 200 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 0 e_Explani03_bunker 0/0.5/3
ObjectTemplate.addArmorEffect 0 e_mil_wpbunker_desWRECKPCO 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1.5/0.3/5
ObjectTemplate.setRotation 60/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 3/0.3/12
ObjectTemplate.setRotation -90/0/0
rem Weaponbunkers map specific spawns
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 22.5/-0.2/35.5
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 14/0/34.5
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 22/0/-27
ObjectTemplate.setRotation 15/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -14.5/0/-32.5
ObjectTemplate.setRotation 15/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 0/0/-32.5
ObjectTemplate.setRotation 5/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 15/0/50
ObjectTemplate.setRotation 145/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 16/-0.85/60
ObjectTemplate.setRotation 125/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 28/0/64
ObjectTemplate.setRotation 125/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 20.5/0/113
ObjectTemplate.setRotation 185/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 33.5/0/113
ObjectTemplate.setRotation 185/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create PlayerControlObject mil_wpbunker_des_wreck
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 999999
ObjectTemplate.maxhitpoints 999999
ObjectTemplate.material 55
rem ObjectTemplate.criticalDamage 50
rem ObjectTemplate.hpLostWhileCriticalDamage 10
rem ObjectTemplate.explosionRadius 50
rem ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1000000 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 1000000 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 1000000 e_DefGunDamage -2/4.5/0
rem ObjectTemplate.timetoliveafterdeath 0
rem ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des_wreck
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create LodObject lodmil_wpbunker_des_wreck
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate mil_wpbunker_desWreck
ObjectTemplate.addTemplate mil_wpbunker_desWreck
ObjectTemplate.addTemplate mil_wpbunker_desWreck
rem -------------------------------------
ObjectTemplate.lodselector mil_wpbunker_desSelector
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addTemplate lodmil_wpbunker
ObjectTemplate.create LodObject lodmil_wpbunker
ObjectTemplate.lodselector mil_wpbunkerSelector
ObjectTemplate.addTemplate mil_wpbunkerInterior
ObjectTemplate.addTemplate mil_wpbunkerExterior
LodSelectorTemplate.create DistanceSelector mil_wpbunkerSelector
LodSelectorTemplate.addLodDistance 70
ObjectTemplate.create bundle mil_wpbunkerInterior
ObjectTemplate.geometry mil_wpbunker_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -----------------------------------------------
ObjectTemplate.addTemplate mil_wpbunkerSupplyDepot
ObjectTemplate.setPosition 0/-0.5/-7
ObjectTemplate.addTemplate mil_wpbunkerSupplyDepot
ObjectTemplate.setPosition 0/-0.5/0
ObjectTemplate.addTemplate mil_wpbunkerSupplyDepot
ObjectTemplate.setPosition 0/-0.5/7
ObjectTemplate.addTemplate mil_wpbunkerVehicleSupplyDepot
ObjectTemplate.setPosition 0/0/18
ObjectTemplate.addTemplate mililocker_m1
ObjectTemplate.setPosition 4.65/0.1/12.0
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate stebarrel1_m1
ObjectTemplate.setPosition 4.54/0.1/7.5
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate stebarrel1_m1
ObjectTemplate.setPosition 4.54/0.1/6.5
ObjectTemplate.setRotation -140/0/0
ObjectTemplate.addTemplate stebarrel1_m1
ObjectTemplate.setPosition 3.65/0.1/7.3
ObjectTemplate.setRotation -30/0/0
ObjectTemplate.addTemplate mil_scud_cart_m1
ObjectTemplate.setPosition 1.9/1.6/-3.0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate mil_scud_cart_m1
ObjectTemplate.setPosition -0.1/1.6/-2.0
ObjectTemplate.setRotation -3/0/0
rem ------------------------------------------------
ObjectTemplate.create SimpleObject mil_wpbunkerExterior
ObjectTemplate.geometry mil_wpbunker_m2
ObjectTemplate.create SupplyDepot mil_wpbunkerSupplyDepot
ObjectTemplate.radius 6
ObjectTemplate.team 1
ObjectTemplate.setHealth 0 0 0
ObjectTemplate.addAmmoType 1 -1 15 0
ObjectTemplate.addAmmoType 2 -1 1.2 0
ObjectTemplate.addAmmoType 3 -1 1.2 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot.ssc
ObjectTemplate.create SupplyDepot mil_wpbunkerVehicleSupplyDepot
ObjectTemplate.radius 15
ObjectTemplate.team 0
ObjectTemplate.setHealth 0 0 0
ObjectTemplate.addAmmoType 0 -1 20 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot.ssc
rem normal generic bunker===========================================
ObjectTemplate.create PlayerControlObject mil_wpbunker_des
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1800
ObjectTemplate.maxhitpoints 1800
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 30
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 200 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 0 e_Explani03_bunker 0/0.5/3
ObjectTemplate.addArmorEffect 0 e_mil_wpbunker_desWRECKPCO 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1.5/0.3/5
ObjectTemplate.setRotation 60/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 3/0.3/12
ObjectTemplate.setRotation -90/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create LodObject lodmil_wpbunker_des
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate mil_wpbunkerInterior
ObjectTemplate.addTemplate mil_wpbunkerExterior
ObjectTemplate.addTemplate mil_wpbunker_desWreck
rem -------------------------------------
ObjectTemplate.lodselector mil_wpbunker_desSelector
LodSelectorTemplate.create DistCompareSelector2 mil_wpbunker_desSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 70
ObjectTemplate.create SimpleObject mil_wpbunker_desWreck
ObjectTemplate.geometry mil_wpbunker_wreck
ObjectTemplate.create PlayerControlObject mil_wpbunkermiddle_des
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1800
ObjectTemplate.maxhitpoints 1800
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 30
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 200 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 0 e_Explani03_bunker 0/0.5/3
ObjectTemplate.addArmorEffect 0 e_mil_wpbunker_desWRECKPCO 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1.5/0.3/5
ObjectTemplate.setRotation 60/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 3/0.3/12
ObjectTemplate.setRotation -90/0/0
rem Weaponbunkers map specific spawns
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -8/0/33
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 8/0/35
ObjectTemplate.setRotation -26/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1/0/38
ObjectTemplate.setRotation 160/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -29.5/0/-29.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 26/0/-29
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 14.5/-0.9/58
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -12/-0.9/58
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 0/0/63
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -2/-0.2/-48
ObjectTemplate.setRotation 180/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create PlayerControlObject mil_wpbunkerleft_des
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1800
ObjectTemplate.maxhitpoints 1800
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 30
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 200 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 0 e_Explani03_bunker 0/0.5/3
ObjectTemplate.addArmorEffect 0 e_mil_wpbunker_desWRECKPCO 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1.5/0.3/5
ObjectTemplate.setRotation 60/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 3/0.3/12
ObjectTemplate.setRotation -90/0/0
rem Weaponbunkers map specific spawns
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -10/0/37.5
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -22/-0.2/38
ObjectTemplate.setRotation 220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -14.5/-0.85/54
ObjectTemplate.setRotation -220/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -25/0/57
ObjectTemplate.setRotation 261/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -18/0/47.5
ObjectTemplate.setRotation 181/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -17/0/117.5
ObjectTemplate.setRotation 181/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -28/-0.2/115.5
ObjectTemplate.setRotation 181/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -19/0/-28
ObjectTemplate.setRotation -20/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 17/0/-36
ObjectTemplate.setRotation -20/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -33/0/-29
ObjectTemplate.setRotation -20/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create PlayerControlObject mil_wpbunkerright_des
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1800
ObjectTemplate.maxhitpoints 1800
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 10
ObjectTemplate.explosionRadius 30
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 900 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 400 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 400 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 200 e_DefGunDamage -2/4.5/0
ObjectTemplate.addArmorEffect 0 e_Explani03_bunker 0/0.5/3
ObjectTemplate.addArmorEffect 0 e_mil_wpbunker_desWRECKPCO 0/0/0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -1.5/0.3/5
ObjectTemplate.setRotation 60/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 3/0.3/12
ObjectTemplate.setRotation -90/0/0
rem Weaponbunkers map specific spawns
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 22.5/-0.2/35.5
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 14/0/34.5
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 22/0/-27
ObjectTemplate.setRotation 15/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition -14.5/0/-32.5
ObjectTemplate.setRotation 15/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 0/0/-32.5
ObjectTemplate.setRotation 5/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 15/0/50
ObjectTemplate.setRotation 145/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 16/-0.85/60
ObjectTemplate.setRotation 125/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 28/0/64
ObjectTemplate.setRotation 125/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 20.5/0/113
ObjectTemplate.setRotation 185/0/0
ObjectTemplate.addTemplate Opp_WB_Spawn
ObjectTemplate.setPosition 33.5/0/113
ObjectTemplate.setRotation 185/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create PlayerControlObject mil_wpbunker_des_wreck
ObjectTemplate.setNetworkableInfo mil_wpbunker_desBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 999999
ObjectTemplate.maxhitpoints 999999
ObjectTemplate.material 55
rem ObjectTemplate.criticalDamage 50
rem ObjectTemplate.hpLostWhileCriticalDamage 10
rem ObjectTemplate.explosionRadius 50
rem ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 100
ObjectTemplate.addArmorEffect 1000000 e_DefGunDamage 2/4.5/-6
ObjectTemplate.addArmorEffect 1000000 e_DefGunDamage 0/4.5/12
ObjectTemplate.addArmorEffect 1000000 e_DefGunDamage -2/4.5/0
rem ObjectTemplate.timetoliveafterdeath 0
rem ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodmil_wpbunker_des_wreck
rem -------------------------------------
ObjectTemplate.GUIIndex 67
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "bf1942/levels/DC_Weapon_Bunkers_SnD/VehicleBunker.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_building_32x32.tga"
rem ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.create LodObject lodmil_wpbunker_des_wreck
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate mil_wpbunker_desWreck
ObjectTemplate.addTemplate mil_wpbunker_desWreck
ObjectTemplate.addTemplate mil_wpbunker_desWreck
rem -------------------------------------
ObjectTemplate.lodselector mil_wpbunker_desSelector