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Archives/BF1942/levels/DC_Weapon_Bunkers.rfa
bf1942/levels/DC_Weapon_Bunkers/standardMesh/DC_gate-end1_m1.rs
subshader "DC_gate-end1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Weapon_Bunkers/texture/DC-concrete-floor1";
}