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Archives/BF1942/levels/DC_Weapon_Bunkers.rfa
bf1942/levels/DC_Weapon_Bunkers/standardMesh/DC_gate-long2_m1.rs
subshader "DC_gate-long2_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_Weapon_Bunkers/texture/tubehangar-inside";
}
subshader "DC_gate-long2_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "bf1942/levels/DC_Weapon_Bunkers/texture/iggy-fence1";
}
subshader "DC_gate-long2_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_Weapon_Bunkers/texture/DC-concrete-floor1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_Weapon_Bunkers/texture/tubehangar-inside";
}
subshader "DC_gate-long2_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "bf1942/levels/DC_Weapon_Bunkers/texture/iggy-fence1";
}
subshader "DC_gate-long2_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "bf1942/levels/DC_Weapon_Bunkers/texture/DC-concrete-floor1";
}