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Archives/BF1942/levels/DC_Weapon_Bunkers.rfa
bf1942/levels/DC_Weapon_Bunkers/standardMesh/mil_fencepole_m1.rs
subshader "mil_fencepole_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_Weapon_Bunkers/texture/IndustrialMetal";
}
subshader "mil_fencepole_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "texture/notexture";
}