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archives/bf1942/levels/husky.rfa
bf1942/levels/husky/ai/conditions.con
if v_arg1 == host
rem ----- Host
rem --------------------------------------
rem *** Create Conditions ***
rem *** Husky ***
rem ** American **
rem * Assault *
aiStrategy.createConstantCondition trueCond Crisp Equal Friendly UnitConstant 1
aiStrategy.setConditionStrength Required
rem ** German **
rem * beachDefencePrereq *
aiStrategy.createConstantCondition min5CPCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem * repulsePrereq *
aiStrategy.createConstantCondition minTwoEnemyCPCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
rem --------------------------------------
endIf
rem ----- Host
rem --------------------------------------
rem *** Create Conditions ***
rem *** Husky ***
rem ** American **
rem * Assault *
aiStrategy.createConstantCondition trueCond Crisp Equal Friendly UnitConstant 1
aiStrategy.setConditionStrength Required
rem ** German **
rem * beachDefencePrereq *
aiStrategy.createConstantCondition min5CPCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem * repulsePrereq *
aiStrategy.createConstantCondition minTwoEnemyCPCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
rem --------------------------------------
endIf