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archives/bf1942/levels/aberdeen.rfa
bf1942/levels/aberdeen/AIpathFinding.con
rem *** Aberdeen Coop by Arc D'Wraith ***
if v_arg1 == host
game.aiPathfindingDebuggingActive 0
ai.numAStarResources 10
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setSmoothing 0 6
ai.setMapSpawnPoints 0 512/512
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 512/512
ai.addSearchType Boat2
ai.addSearchType LandingCraft3
ai.addSearchMap Car4 0 0 20 4.0 0.3 2.5 0
ai.addSearchType Car 2 0
ai.setMapSpawnPoints 2 495.081/886.874
ai.loadMaps
endIf
if v_arg1 == host
game.aiPathfindingDebuggingActive 0
ai.numAStarResources 10
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setSmoothing 0 6
ai.setMapSpawnPoints 0 512/512
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 512/512
ai.addSearchType Boat2
ai.addSearchType LandingCraft3
ai.addSearchMap Car4 0 0 20 4.0 0.3 2.5 0
ai.addSearchType Car 2 0
ai.setMapSpawnPoints 2 495.081/886.874
ai.loadMaps
endIf