This page is under construction
archives/bf1942/levels/aberdeen.rfa
bf1942/levels/aberdeen/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Aberdeen\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .58/.50/.41
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.08/.1
renderer.diffuseColor .4/.35/.2
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.35
TreeRenderer.billboardlightscale 0.5
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/B17/BriAfr
textureManager.alternativePath Texture/Air/bf109/GerAfr
textureManager.alternativePath Texture/Air/BF110/GerAfr
textureManager.alternativePath Texture/Air/Ju88A/GerAfr
textureManager.alternativePath Texture/Air/Mosquito/BriAfr
textureManager.alternativePath Texture/Air/Mustang/AmeAfr
textureManager.alternativePath Texture/Air/SBD/BriAfr
textureManager.alternativePath Texture/Air/Stuka/GerAfr
textureManager.alternativePath Texture/Land/AA_Allies/BriAfr
textureManager.alternativePath Texture/Land/AT25/BriAfr
textureManager.alternativePath Texture/Land/Browning/AmeAfr
textureManager.alternativePath Texture/Land/Defgun/BriAfr
textureManager.alternativePath Texture/Land/Flak_38/GerAfr
textureManager.alternativePath Texture/Land/Flakpanzer/GerAfr
textureManager.alternativePath Texture/Land/Greyhound/BriAfr
textureManager.alternativePath Texture/Land/Hanomag/GerAfr
textureManager.alternativePath Texture/Land/HD_XA42/BriAfr
textureManager.alternativePath Texture/Land/KettenKrad/GerAfr
textureManager.alternativePath Texture/Land/Kubelwagen/GerAfr
textureManager.alternativePath Texture/Land/Lynx/BriAfr
textureManager.alternativePath Texture/Land/M3A1/BriAfr
textureManager.alternativePath Texture/Land/M3GMC/BriAfr
textureManager.alternativePath Texture/Land/M3Grant/BriAfr
textureManager.alternativePath Texture/Land/M10/BriAfr
textureManager.alternativePath Texture/Land/M11-39/GerAfr
textureManager.alternativePath Texture/Land/Mg42/GerAfr
textureManager.alternativePath Texture/Land/Pak40/GerAfr
textureManager.alternativePath Texture/Land/PanzerIV/GerAfr
textureManager.alternativePath Texture/Land/Priest/BriAfr
textureManager.alternativePath Texture/Land/R75/GerAfr
textureManager.alternativePath Texture/Land/Sherman/BriAfr
textureManager.alternativePath Texture/Land/SturmGeschutz/GerAfr
textureManager.alternativePath Texture/Land/Tiger/GerAfr
textureManager.alternativePath Texture/Land/Wespe/GerAfr
textureManager.alternativePath Texture/Land/Willy/BriAfr
textureManager.alternativePath Texture/Weapons/GerAfr
textureManager.alternativePath Texture/Weapons/BriAfr
textureManager.alternativePath Texture/Soldiers/German/Africa
textureManager.alternativePath Texture/Soldiers/British/Africa
textureManager.alternativePath Texture/Soldiers/British/Face/3
textureManager.alternativePath Texture/BF/Africa
textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/Sky/Alt
textureManager.alternativePath Texture/Terrain/Sand
Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 600
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 523/74/358
game.setBeforeSpawnCameraPosition 2 523/74/358
game.enablefreecamera 1
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Aberdeen\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .58/.50/.41
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.08/.1
renderer.diffuseColor .4/.35/.2
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.35
TreeRenderer.billboardlightscale 0.5
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/B17/BriAfr
textureManager.alternativePath Texture/Air/bf109/GerAfr
textureManager.alternativePath Texture/Air/BF110/GerAfr
textureManager.alternativePath Texture/Air/Ju88A/GerAfr
textureManager.alternativePath Texture/Air/Mosquito/BriAfr
textureManager.alternativePath Texture/Air/Mustang/AmeAfr
textureManager.alternativePath Texture/Air/SBD/BriAfr
textureManager.alternativePath Texture/Air/Stuka/GerAfr
textureManager.alternativePath Texture/Land/AA_Allies/BriAfr
textureManager.alternativePath Texture/Land/AT25/BriAfr
textureManager.alternativePath Texture/Land/Browning/AmeAfr
textureManager.alternativePath Texture/Land/Defgun/BriAfr
textureManager.alternativePath Texture/Land/Flak_38/GerAfr
textureManager.alternativePath Texture/Land/Flakpanzer/GerAfr
textureManager.alternativePath Texture/Land/Greyhound/BriAfr
textureManager.alternativePath Texture/Land/Hanomag/GerAfr
textureManager.alternativePath Texture/Land/HD_XA42/BriAfr
textureManager.alternativePath Texture/Land/KettenKrad/GerAfr
textureManager.alternativePath Texture/Land/Kubelwagen/GerAfr
textureManager.alternativePath Texture/Land/Lynx/BriAfr
textureManager.alternativePath Texture/Land/M3A1/BriAfr
textureManager.alternativePath Texture/Land/M3GMC/BriAfr
textureManager.alternativePath Texture/Land/M3Grant/BriAfr
textureManager.alternativePath Texture/Land/M10/BriAfr
textureManager.alternativePath Texture/Land/M11-39/GerAfr
textureManager.alternativePath Texture/Land/Mg42/GerAfr
textureManager.alternativePath Texture/Land/Pak40/GerAfr
textureManager.alternativePath Texture/Land/PanzerIV/GerAfr
textureManager.alternativePath Texture/Land/Priest/BriAfr
textureManager.alternativePath Texture/Land/R75/GerAfr
textureManager.alternativePath Texture/Land/Sherman/BriAfr
textureManager.alternativePath Texture/Land/SturmGeschutz/GerAfr
textureManager.alternativePath Texture/Land/Tiger/GerAfr
textureManager.alternativePath Texture/Land/Wespe/GerAfr
textureManager.alternativePath Texture/Land/Willy/BriAfr
textureManager.alternativePath Texture/Weapons/GerAfr
textureManager.alternativePath Texture/Weapons/BriAfr
textureManager.alternativePath Texture/Soldiers/German/Africa
textureManager.alternativePath Texture/Soldiers/British/Africa
textureManager.alternativePath Texture/Soldiers/British/Face/3
textureManager.alternativePath Texture/BF/Africa
textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/Sky/Alt
textureManager.alternativePath Texture/Terrain/Sand
Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 600
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 523/74/358
game.setBeforeSpawnCameraPosition 2 523/74/358
game.enablefreecamera 1