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archives/bf1942/levels/aberdeen.rfa
bf1942/levels/aberdeen/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\Aberdeen\Textures\env_Aberdeen_02.dds
NegativeX = bf1942\levels\Aberdeen\Textures\env_Aberdeen_04.dds
PositiveY = bf1942\levels\Aberdeen\Textures\env_Aberdeen_05.dds
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