This page is under construction
archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/AI/Strategies.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------


rem *** Create Strategies ***


rem *** Baytown ***

aiStrategy.createStrategy continuousAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite continuousPrereq
aiStrategy.setStrategicObjectsModifier Safe 0.75 Owned
aiStrategy.setStrategicObjectsModifier Base 4.0 Owned

aiStrategy.createStrategy twoFrontAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite twoFrontPrereq
aiStrategy.setStrategicObjectsModifier Safe 0.75 Owned
aiStrategy.setStrategicObjectsModifier Base 4.0 Owned

aiStrategy.createStrategy campAndHold
aiStrategy.Aggression 0.0
aiStrategy.NumberOfAttacks 0
aiStrategy.NumberOfDefences 6
aiStrategy.setPrerequisite campAndHoldPrereq


rem ** depricated **

aiStrategy.createStrategy burstAttack
aiStrategy.Aggression 1.0
aiStrategy.TimeLimit 45
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 2
aiStrategy.setPrerequisite burstPrereq
aiStrategy.setStrategicObjectsModifier Safe 0.75 Owned

aiStrategy.createStrategy recover
aiStrategy.Aggression 0.0
aiStrategy.TimeLimit 75
aiStrategy.NumberOfAttacks 0
aiStrategy.NumberOfDefences 1
aiStrategy.setPrerequisite recoverPrereq
aiStrategy.setStrategicObjectsModifier Safe 0.75 Owned



rem ----------------------------------------------------------------------------
endIf