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archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/AIpathFinding.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------


rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
ai.numAStarResources 10

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel

rem *** Tank ***
ai.addSearchMap Tank0 0 0 30 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 1141.6/808.043,822.987/1226.31
ai.setSmoothing 0 20

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 35 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 1141.6/808.043,822.987/1226.31
ai.setSmoothing 1 10

rem *** Boat ***
ai.addSearchMap Boat2 1 8 30 4.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 566.865/830.468
ai.setSmoothing 2 20

rem *** LandingCraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3 566.865/830.468
ai.setSmoothing 3 20

beginrem
rem *** Car ***
ai.addSearchMap Car4 0 0 35 3.0 0.3 2.5 0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 1141.6/808.043,822.987/1226.31
ai.setSmoothin 4 6
endrem

rem *** Load maps ***
ai.loadMaps


rem ----------------------------------------------------------------------------
endIf