This page is under construction
archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\baytown\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .61/.54/.53
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.2/0.2/0.2
renderer.ambientColor 0.07/0.04/0.07
renderer.diffuseColor 0.40/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.animatedMeshDiffuseFactor 0.9
renderer.animatedMeshAmbientColor 0.3
treeRenderer.billboardLightScale 0.4
shadow.shadowColor 0.4


textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/Ita
textureManager.alternativePath Texture/Air/BF110/Ita
textureManager.alternativePath Texture/Air/C47/Bri
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/BriSum
textureManager.alternativePath Texture/Air/Mustang/AmeSum
textureManager.alternativePath Texture/Air/SBD/BriSum
textureManager.alternativePath Texture/Air/Spitfire/BriIta
textureManager.alternativePath Texture/Air/Stuka/Ita

textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Defgun/AmeSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/ItaSum
textureManager.alternativePath Texture/Land/HD_XA42/Bri
textureManager.alternativePath Texture/Land/Kubelwagen/ItaSum
textureManager.alternativePath Texture/Land/LVT4/Bri
textureManager.alternativePath Texture/Land/Lynx/Bri
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/M11-39/GerSum
textureManager.alternativePath Texture/Land/Pak40/Ita
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerSum
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sexton/Bri
textureManager.alternativePath Texture/Land/Sherman/Bri
textureManager.alternativePath Texture/Land/SturmGeschutz/ItaSum
textureManager.alternativePath Texture/Land/Tiger/GerSum
textureManager.alternativePath Texture/Land/Wespe/ItaSum
textureManager.alternativePath Texture/Land/Willy/AmePac

textureManager.alternativePath Texture/Sea/Elco80/Ame
textureManager.alternativePath Texture/Sea/Fletcher/Ame2
textureManager.alternativePath Texture/Sea/Lcvp/Ita
textureManager.alternativePath Texture/Sea/Type38/GerEur

textureManager.alternativePath Texture/Weapons/AmeSum
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerSum

textureManager.alternativePath Texture/Soldiers/British/Summer

textureManager.alternativePath Texture/BF/Italy
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Summer

textureManager.alternativePath Texture/Sky/Alt


Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400

game.setTeamSkin 1 ItalianSoldier
game.setKit 1 0 Italian_Scout
game.setKit 1 1 Italian_Assault
game.setKit 1 2 Italian_AT
game.setKit 1 3 Italian_Medic
game.setKit 1 4 Italian_Engineer

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer

Game.setActiveCombatArea 512 256 1280 1280

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water23
water.texLayer2 texture/water11
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0/-1
water.scrollDirection1 -1/1
water.scrollDirection2 -1/-1
water.specularColor 0.65/0.55/0.40
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.70/0.80/0.70
water.waterColorDepth 4
water.waterAlphaDepth 0.7
water.waterShallowAlpha 0.5
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.70/0.77/0.70

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1125/75/958
game.setBeforeSpawnCameraPosition 2 1125/75/958

game.enablefreecamera 1