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archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/Sounds/Seagulls_1.ssc
#templateLevel HIGH newPatch ################ ### Seagulls ### ################ load @ROOT/Sound/@RTD/Seagulls_03.wav loop minDistance 60 randomStartPitch 0.15 / 0.15 volume .4 priority -9 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 60 param 250 param 1 param -1 endEffect ################ ### Seagulls ### ################ load @ROOT/Sound/@RTD/Seagulls_flock_02.wav loop minDistance 150 randomStartPitch 0.15 / 0.15 volume .2 priority -9 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 150 param 250 param 1 param -1 endEffect ################ ### Seagulls ### ################ load @ROOT/Sound/@RTD/Seagulls_flock_03.wav loop minDistance 50 randomStartPitch 0.15 / 0.15 volume .3 priority -9 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 60 param 150 param 1 param -1 endEffect ################################################################# #templateLevel MEDIUM newPatch ################ ### Seagulls ### ################ load @ROOT/Sound/@RTD/Seagulls_03.wav loop minDistance 30 randomStartPitch 0.15 / 0.15 volume .4 priority -9 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 30 param 150 param 1 param -1 endEffect ################ ### Seagulls ### ################ load @ROOT/Sound/@RTD/Seagulls_flock_03.wav loop minDistance 50 randomStartPitch 0.15 / 0.15 volume .3 priority -9 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 60 param 150 param 1 param -1 endEffect