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archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/Sounds/Top_Hill.ssc
#templateLevel HIGH
newPatch
#######################
### Top of the hill ###
#######################
load @ROOT/Sound/@RTD/Wind_01.wav
stereo
loop
volume .2
randomStartPitch .1 / .1
minDistance 80
priority -6
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 80
param 300
param 1
param -1
endEffect
#######################
### Top of the hill ###
#######################
load @ROOT/Sound/@RTD/Wind_02.wav
stereo
loop
volume .3
randomStartPitch .1 / .1
minDistance 60
priority -6
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 60
param 250
param 1
param -1
endEffect
#################################################################
#templateLevel MEDIUM
newPatch
#######################
### Top of the hill ###
#######################
load @ROOT/Sound/@RTD/Wind_01.wav
stereo
loop
volume .2
randomStartPitch .1 / .1
minDistance 60
priority -6
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 60
param 300
param 1
param -1
endEffect
#######################
### Top of the hill ###
#######################
load @ROOT/Sound/@RTD/Wind_02.wav
stereo
loop
volume .3
randomStartPitch .1 / .1
minDistance 40
priority -6
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 60
param 250
param 1
param -1
endEffect
#################################################################
#templateLevel LOW
newPatch
#######################
### Top of the hill ###
#######################
load @ROOT/Sound/@RTD/Wind_01.wav
stereo
loop
volume .2
randomStartPitch .1 / .1
minDistance 80
priority -6
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 60
param 300
param 1
param -1
endEffect