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Archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Baytown ***
rem ** continuous- and burstAttack **
aiStrategy.createConstantCondition maxFiveCPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxOneFrontCond Crisp EqualSmaller Friendly Front 1
aiStrategy.setConditionStrength Required
rem ** twoFrontAttack
aiStrategy.createConstantCondition minTwoFrontCond Crisp EqualGreater Friendly Front 2
aiStrategy.setConditionStrength Required
rem ** twoFrontAttack
aiStrategy.createConstantCondition sixOwnCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition alwaysCond Crisp Equal Friendly UnitConstant 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Baytown ***
rem ** continuous- and burstAttack **
aiStrategy.createConstantCondition maxFiveCPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxOneFrontCond Crisp EqualSmaller Friendly Front 1
aiStrategy.setConditionStrength Required
rem ** twoFrontAttack
aiStrategy.createConstantCondition minTwoFrontCond Crisp EqualGreater Friendly Front 2
aiStrategy.setConditionStrength Required
rem ** twoFrontAttack
aiStrategy.createConstantCondition sixOwnCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition alwaysCond Crisp Equal Friendly UnitConstant 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf