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Archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/AI/prerequisites.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Prerequisites ***
rem *** Baytown ***
rem * continuousAttack *
aiStrategy.createPrerequisite continuousPrereq
aiStrategy.addCondition maxFiveCPCond 5.0
aiStrategy.addCondition maxOneFrontCond 5.0
rem * twoFrontAttack *
aiStrategy.createPrerequisite twoFrontPrereq
aiStrategy.addCondition minTwoFrontCond 10.0
rem ** campAndHold **
aiStrategy.createPrerequisite campAndHoldPrereq
aiStrategy.addCondition sixOwnCPCond 10.0
rem ** depricated **
rem * burstAttack *
aiStrategy.createPrerequisite burstPrereq
aiStrategy.addCondition maxFiveCPCond 5.0
rem * recover *
aiStrategy.createPrerequisite recoverPrereq
aiStrategy.addCondition alwaysCond 5.0
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Prerequisites ***
rem *** Baytown ***
rem * continuousAttack *
aiStrategy.createPrerequisite continuousPrereq
aiStrategy.addCondition maxFiveCPCond 5.0
aiStrategy.addCondition maxOneFrontCond 5.0
rem * twoFrontAttack *
aiStrategy.createPrerequisite twoFrontPrereq
aiStrategy.addCondition minTwoFrontCond 10.0
rem ** campAndHold **
aiStrategy.createPrerequisite campAndHoldPrereq
aiStrategy.addCondition sixOwnCPCond 10.0
rem ** depricated **
rem * burstAttack *
aiStrategy.createPrerequisite burstPrereq
aiStrategy.addCondition maxFiveCPCond 5.0
rem * recover *
aiStrategy.createPrerequisite recoverPrereq
aiStrategy.addCondition alwaysCond 5.0
rem ----------------------------------------------------------------------------
endIf