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Archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run ctf/ControlPointTemplates

run Ctf/ObjectSpawns v_arg1
run ctf/ControlPoints v_arg1

if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
   rem *** CREATE FLAG BASES ***
object.create redBase
Object.absolutePosition 745.37/114.28/1247.97
Object.Rotation 0/0/0

object.create blueBase
Object.absolutePosition 1144.84/129.023/717.106
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
   rem *** CREATE FLAG BASES ***
object.create FlagPole redFlagPole
Object.absolutePosition 745.37/114.28/1247.97
Object.Rotation 0/0/0

object.create FlagPole blueFlagPole
Object.absolutePosition 1144.84/129.023/717.106
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf