This page is under construction
Archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates

if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns

   rem *** CREATE FLAG BASES ***
object.create redBase
Object.absolutePosition 745.37/114.28/1247.97
Object.Rotation 0/0/0

object.create blueBase
Object.absolutePosition 1144.84/129.023/717.106
Object.Rotation 0/0/0

rem ----------------------------------------------------------------------------
else

rem ----- Join
rem ----------------------------------------------------------------------------
   rem *** CREATE FLAG BASES ***
object.create FlagPole redFlagPole
Object.absolutePosition 745.37/114.28/1247.97
Object.Rotation 0/0/0

object.create FlagPole blueFlagPole
Object.absolutePosition 1144.84/129.023/717.106
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf