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Archives/bf1942/levels/baytown.rfa
bf1942/levels/baytown/Sounds/Seagulls_1.ssc
#templateLevel HIGH
newPatch
################
### Seagulls ###
################
load @ROOT/Sound/@RTD/Seagulls_03.wav
loop
minDistance 60
randomStartPitch 0.15 / 0.15
volume .4
priority -9
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 60
param 250
param 1
param -1
endEffect
################
### Seagulls ###
################
load @ROOT/Sound/@RTD/Seagulls_flock_02.wav
loop
minDistance 150
randomStartPitch 0.15 / 0.15
volume .2
priority -9
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 150
param 250
param 1
param -1
endEffect
################
### Seagulls ###
################
load @ROOT/Sound/@RTD/Seagulls_flock_03.wav
loop
minDistance 50
randomStartPitch 0.15 / 0.15
volume .3
priority -9
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 60
param 150
param 1
param -1
endEffect
#################################################################
#templateLevel MEDIUM
newPatch
################
### Seagulls ###
################
load @ROOT/Sound/@RTD/Seagulls_03.wav
loop
minDistance 30
randomStartPitch 0.15 / 0.15
volume .4
priority -9
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 30
param 150
param 1
param -1
endEffect
################
### Seagulls ###
################
load @ROOT/Sound/@RTD/Seagulls_flock_03.wav
loop
minDistance 50
randomStartPitch 0.15 / 0.15
volume .3
priority -9
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 60
param 150
param 1
param -1
endEffect