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Archives/bf1942/levels/226.rfa
bf1942/levels/226/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\226\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.120000/0.110000/0.120000
renderer.diffuseColor 0.350000/0.300000/0.200000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1

renderer.fogColorVec 0.819607/0.839215/0.905882
renderer.setFogColorVec 0.819607/0.839215/0.905882

renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath bf1942/levels/226/Texture
textureManager.alternativePath Texture/CAMO
textureManager.alternativePath Texture/ENVIROMENT_WINTER
textureManager.alternativePath Texture/SPECIAL_US_PACIFIC_1944_SPRING
textureManager.alternativePath Texture/SPECIAL_US_PACIFIC_1943_SPRING
textureManager.alternativePath Texture/GENERAL_US_PACIFIC
textureManager.alternativePath Texture/GENERAL_JAP_ARMY

shadow.shadowColor 0.550000

Game.setViewDistance 340
Game.spawnPlayers 1
renderer.fogstart 170
renderer.fogend 340

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_OfficerArisakaSmoke_226
game.setKit 1 1 2Jap_AssaultArisaka38WN226
game.setKit 1 2 3Jap_AntiTankMolotov382_226
game.setKit 1 3 4Jap_SupportType11
game.setKit 1 4 5Jap_AssaultArisaka_226

game.setTeamSkin 2 TurboWrenchJapaneseSoldier
rem game.setTeamSkin 2 USSoldier
game.setKit 2 0 1Jap_Officer100SMGSmokeTe
game.setKit 2 1 2Jap_AssaultArisakaTe
game.setKit 2 2 3Jap_kneemortarTe
game.setKit 2 3 4Jap_SupportType99Te
game.setKit 2 4 5Jap_EngineerArisakaExpackTe

rem *** Active Combat Area ***
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run Sounds/Environment

run objects/objects
run objects/effects

game.assaultTeam 2

game.setBeforeSpawnCameraPosition 1 700.730000/67.050000/296.080000
game.setBeforeSpawnCameraPosition 2 329.360000/45.930000/82.340000

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water03
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.300000/0.000000
water.scrollDirection1 -0.900000/0.100000
water.scrollDirection2 -0.700000/-0.100000
water.specularColor 0.500000/0.500000/0.500000
water.scrollLayer1 0.040000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000

run objects/go