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Archives/bf1942/levels/226.rfa
bf1942/levels/226/animations/AnimationsTweakingsMod.con

rem Handheld_Flag_Japan
rem ***** Handheld_Flag_Japan
AnimationStateMachine.set1pAnimationSpeed Ub_StandHandheld_Flag_Japan 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimHandheld_Flag_Japan 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardHandheld_Flag_Japan 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardHandheld_Flag_Japan 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftHandheld_Flag_Japan 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightHandheld_Flag_Japan 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireHandheld_Flag_Japan 0.74
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleHandheld_Flag_Japan1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_IdleHandheld_Flag_Japan2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleHandheld_Flag_Japan1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleHandheld_Flag_Japan2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchHandheld_Flag_Japan 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnHandheld_Flag_Japan 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardHandheld_Flag_Japan 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardHandheld_Flag_Japan 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftHandheld_Flag_Japan 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightHandheld_Flag_Japan 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieHandheld_Flag_Japan 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchHandheld_Flag_Japan 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandHandheld_Flag_Japan 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieHandheld_Flag_Japan 0.20
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardHandheld_Flag_Japan 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardHandheld_Flag_Japan 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieHandheld_Flag_Japan 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandHandheld_Flag_Japan 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimHandheld_Flag_Japan 0.40

rem *****Handheld_Flag_Japan 3rd Person Animation Tweaks
AnimationStateMachine.set3pAnimationSpeed Ub_StandHandheld_Flag_Japan 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnHandheld_Flag_Japan 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimHandheld_Flag_Japan 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardHandheld_Flag_Japan 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardHandheld_Flag_Japan -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardHandheld_Flag_Japan 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardHandheld_Flag_Japan -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftHandheld_Flag_Japan 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightHandheld_Flag_Japan 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpHandheld_Flag_Japan 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpHandheld_Flag_Japan 1.22
rem AnimationStateMachine.set3pAnimationSpeed Ub_FireHandheld_Flag_Japan 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_FireHandheld_Flag_Japan 0
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireHandheld_Flag_Japan 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_IdleHandheld_Flag_Japan1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleHandheld_Flag_Japan2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleHandheld_Flag_Japan1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleHandheld_Flag_Japan2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchHandheld_Flag_Japan 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardHandheld_Flag_Japan -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieHandheld_Flag_Japan 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchHandheld_Flag_Japan -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandHandheld_Flag_Japan -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardHandheld_Flag_Japan -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftHandheld_Flag_Japan 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightHandheld_Flag_Japan 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftHandheld_Flag_Japan 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightHandheld_Flag_Japan 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieHandheld_Flag_Japan 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponHandheld_Flag_Japan -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponHandheld_Flag_Japan -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponHandheld_Flag_Japan -1.60

AnimationStateMachine.setActiveState Ub_FireHandheld_Flag_Japan
AnimationStateMachine.addTransitionWhenDone Ub_StandResetRaiseWeaponHandheld_Flag_Japan

AnimationStateMachine.setActiveState Ub_LieFireHandheld_Flag_Japan
AnimationStateMachine.addTransitionWhenDone Ub_LieResetRaiseWeaponHandheld_Flag_Japan

AnimationStateMachine.setActiveState Ub_FireHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmFaceState FaceFun1

AnimationStateMachine.setActiveState Ub_LieFireHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmFaceState FaceFun1

AnimationStateMachine.setactiveState Ub_FireHandheld_Flag_Japan
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0

AnimationStateMachine.setactiveState Ub_LieFireHandheld_Flag_Japan
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0

rem *** Animations to make the sprint in the Mills Grenade move.

AnimationStateMachine.setActiveState Ub_StandHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanStand

AnimationStateMachine.setActiveState Ub_StandAimHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanStand

AnimationStateMachine.setActiveState Ub_StrafeRightHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanRun

AnimationStateMachine.setActiveState Ub_StrafeLeftHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanRun

AnimationStateMachine.setActiveState Ub_RunForwardHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanRun

AnimationStateMachine.setActiveState Ub_RunBackwardHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanRun

AnimationStateMachine.setActiveState Ub_WalkForwardHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanWalk

AnimationStateMachine.setActiveState Ub_WalkBackwardHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanWalk


AnimationStateMachine.createState WeaponHandheld_Flag_JapanRun
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.45 c_AsmPlayLooping

AnimationStateMachine.createState WeaponHandheld_Flag_JapanWalk
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.0 c_AsmPlayLooping

AnimationStateMachine.createState WeaponHandheld_Flag_JapanStand
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesStand.baf 0.4 c_AsmPlayLooping

AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardHandheld_Flag_Japan 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardHandheld_Flag_Japan -1.60

AnimationStateMachine.setActiveState Lb_RunForwardHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstCrouchMove

rem *** Stand ***
AnimationStateMachine.createState Ub_StandResetRaiseWeaponHandheld_Flag_Japan
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_StandRaiseWeaponHandheld_Flag_Japan

rem *** Crouch **
AnimationStateMachine.createState Ub_CrouchResetRaiseWeaponHandheld_Flag_Japan
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_CrouchRaiseWeaponHandheld_Flag_Japan

rem *** Lie ***
AnimationStateMachine.createState Ub_LieResetRaiseWeaponHandheld_Flag_Japan
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_LieRaiseWeaponHandheld_Flag_Japan





















rem ===== COMPRESS = COMMON
rem ***** GrenadeRJ
AnimationStateMachine.set1pAnimationSpeed Ub_StandGrenadeRJ 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimGrenadeRJ 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardGrenadeRJ 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardGrenadeRJ 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftGrenadeRJ 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightGrenadeRJ 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireGrenadeRJ 0.74
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleGrenadeRJ1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_IdleGrenadeRJ2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleGrenadeRJ1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleGrenadeRJ2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchGrenadeRJ 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnGrenadeRJ 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardGrenadeRJ 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardGrenadeRJ 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftGrenadeRJ 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightGrenadeRJ 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieGrenadeRJ 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchGrenadeRJ 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandGrenadeRJ 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieGrenadeRJ 0.20
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardGrenadeRJ 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardGrenadeRJ 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieGrenadeRJ 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandGrenadeRJ 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimGrenadeRJ 0.40

rem *****GrenadeRJ 3rd Person Animation Tweaks
AnimationStateMachine.set3pAnimationSpeed Ub_StandGrenadeRJ 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnGrenadeRJ 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimGrenadeRJ 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardGrenadeRJ 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardGrenadeRJ -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardGrenadeRJ 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardGrenadeRJ -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftGrenadeRJ 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightGrenadeRJ 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpGrenadeRJ 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpGrenadeRJ 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireGrenadeRJ 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireGrenadeRJ 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_IdleGrenadeRJ1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleGrenadeRJ2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleGrenadeRJ1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleGrenadeRJ2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchGrenadeRJ 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardGrenadeRJ -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieGrenadeRJ 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchGrenadeRJ -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandGrenadeRJ -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardGrenadeRJ -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftGrenadeRJ 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightGrenadeRJ 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftGrenadeRJ 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightGrenadeRJ 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieGrenadeRJ 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponGrenadeRJ -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponGrenadeRJ -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponGrenadeRJ -1.60

AnimationStateMachine.setActiveState Ub_FireGrenadeRJ
AnimationStateMachine.addTransitionWhenDone Ub_StandResetRaiseWeaponGrenadeRJ

AnimationStateMachine.setActiveState Ub_LieFireGrenadeRJ
AnimationStateMachine.addTransitionWhenDone Ub_LieResetRaiseWeaponGrenadeRJ

AnimationStateMachine.setActiveState Ub_FireGrenadeRJ
AnimationStateMachine.setOtherState c_AsmFaceState FaceFun1

AnimationStateMachine.setActiveState Ub_LieFireGrenadeRJ
AnimationStateMachine.setOtherState c_AsmFaceState FaceFun1

AnimationStateMachine.setactiveState Ub_FireGrenadeRJ
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0

AnimationStateMachine.setactiveState Ub_LieFireGrenadeRJ
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0

rem *** Animations to make the sprint in the Mills Grenade move.

AnimationStateMachine.setActiveState Ub_StandGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJStand

AnimationStateMachine.setActiveState Ub_StandAimGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJStand

AnimationStateMachine.setActiveState Ub_StrafeRightGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJRun

AnimationStateMachine.setActiveState Ub_StrafeLeftGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJRun

AnimationStateMachine.setActiveState Ub_RunForwardGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJRun

AnimationStateMachine.setActiveState Ub_RunBackwardGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJRun

AnimationStateMachine.setActiveState Ub_WalkForwardGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJWalk

AnimationStateMachine.setActiveState Ub_WalkBackwardGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJWalk


AnimationStateMachine.createState WeaponGrenadeRJRun
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.45 c_AsmPlayLooping

AnimationStateMachine.createState WeaponGrenadeRJWalk
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.0 c_AsmPlayLooping

AnimationStateMachine.createState WeaponGrenadeRJStand
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesStand.baf 0.4 c_AsmPlayLooping

AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardGrenadeRJ 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardGrenadeRJ -1.60

AnimationStateMachine.setActiveState Lb_RunForwardGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstCrouchMove

rem *** Stand ***
AnimationStateMachine.createState Ub_StandResetRaiseWeaponGrenadeRJ
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_StandRaiseWeaponGrenadeRJ

rem *** Crouch **
AnimationStateMachine.createState Ub_CrouchResetRaiseWeaponGrenadeRJ
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_CrouchRaiseWeaponGrenadeRJ

rem *** Lie ***
AnimationStateMachine.createState Ub_LieResetRaiseWeaponGrenadeRJ
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_LieRaiseWeaponGrenadeRJ





















beginrem
rem ===== COMPRESS = COMMON
AnimationStateMachine.setActiveState Ub_FireArisaka30
AnimationStateMachine.addTransitionWhenDone Ub_StandBoltOperateArisaka30
AnimationStateMachine.setActiveState Ub_LieFireArisaka30
AnimationStateMachine.addTransitionWhenDone Ub_LieBoltOperateArisaka30

AnimationStateMachine.set3pAnimationSpeed WeaponReloadArisaka30 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_StandReloadArisaka30 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_LieReloadArisaka30 0.25

AnimationStateMachine.set3pAnimationSpeed WeaponBoltOperateArisaka30 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_StandBoltOperateArisaka30 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_LieBoltOperateArisaka30 1.01

AnimationStateMachine.set1pAnimationSpeed Ub_StandArisaka30 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_TurnArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimArisaka30 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardArisaka30 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardArisaka30 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardArisaka30 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardArisaka30 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftArisaka30 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightArisaka30 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireArisaka30 2.50
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireArisaka30 2.50
AnimationStateMachine.set1pAnimationSpeed Ub_IdleArisaka301 0.48
AnimationStateMachine.set1pAnimationSpeed Ub_IdleArisaka302 0.75
AnimationStateMachine.set1pAnimationSpeed Ub_IdleArisaka303 0.76
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleArisaka301 0.48
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleArisaka302 0.75
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleArisaka303 0.76
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchArisaka30 0.32
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardArisaka30 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardArisaka30 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftArisaka30 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightArisaka30 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieArisaka30 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchArisaka30 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandArisaka30 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieArisaka30 0.24
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieArisaka30 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponArisaka30 1.00

AnimationStateMachine.set3pAnimationSpeed Ub_StandArisaka30 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnArisaka30 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimArisaka30 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardArisaka30 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardArisaka30 -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardArisaka30 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardArisaka30 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftArisaka30 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightArisaka30 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpArisaka30 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpArisaka30 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleArisaka301 0.50
AnimationStateMachine.set3pAnimationSpeed Ub_IdleArisaka302 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleArisaka303 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleArisaka301 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleArisaka302 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleArisaka303 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchArisaka30 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardArisaka30 -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieArisaka30 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchArisaka30 -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandArisaka30 -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardArisaka30 -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftArisaka30 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightArisaka30 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftArisaka30 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightArisaka30 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieArisaka30 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandReloadArisaka30 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_LieReloadArisaka30 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponArisaka30 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponArisaka30 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponArisaka30 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandBoltOperateArisaka30 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_LieBoltOperateArisaka30 0.52

AnimationStateMachine.setactiveState Ub_FireArisaka30
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.5 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8

AnimationStateMachine.setactiveState Ub_LieFireArisaka30
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.5 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8

AnimationStateMachine.setActiveState Lb_RunForwardArisaka30
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardArisaka30
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftArisaka30
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightArisaka30
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardArisaka30
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardArisaka30
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightArisaka30
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftArisaka30
AnimationStateMachine.setSoundTrigger c_SstCrouchMove

AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardArisaka30 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardArisaka30 -1.60
endrem







rem ===== COMPRESS = COMMON
AnimationStateMachine.setActiveState Ub_FireTakeyari
AnimationStateMachine.addTransitionWhenDone Ub_StandBoltOperateTakeyari
AnimationStateMachine.setActiveState Ub_LieFireTakeyari
AnimationStateMachine.addTransitionWhenDone Ub_LieBoltOperateTakeyari

AnimationStateMachine.set3pAnimationSpeed WeaponReloadTakeyari 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_StandReloadTakeyari 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_LieReloadTakeyari 0.25

AnimationStateMachine.set3pAnimationSpeed WeaponBoltOperateTakeyari 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_StandBoltOperateTakeyari 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_LieBoltOperateTakeyari 1.01

AnimationStateMachine.set1pAnimationSpeed Ub_StandTakeyari 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_TurnTakeyari 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimTakeyari 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardTakeyari 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardTakeyari 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardTakeyari 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardTakeyari 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftTakeyari 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightTakeyari 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpTakeyari 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpTakeyari 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireTakeyari 2.50
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireTakeyari 2.50
AnimationStateMachine.set1pAnimationSpeed Ub_IdleTakeyari1 0.48
AnimationStateMachine.set1pAnimationSpeed Ub_IdleTakeyari2 0.75
AnimationStateMachine.set1pAnimationSpeed Ub_IdleTakeyari3 0.76
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleTakeyari1 0.48
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleTakeyari2 0.75
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleTakeyari3 0.76
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTakeyari 0.32
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnTakeyari 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardTakeyari 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardTakeyari 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftTakeyari 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightTakeyari 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieTakeyari 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchTakeyari 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandTakeyari 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieTakeyari 0.24
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardTakeyari 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardTakeyari 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftTakeyari 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightTakeyari 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftTakeyari 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightTakeyari 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieTakeyari 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponTakeyari 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponTakeyari 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponTakeyari 1.00

AnimationStateMachine.set3pAnimationSpeed Ub_StandTakeyari 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnTakeyari 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimTakeyari 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardTakeyari 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardTakeyari -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardTakeyari 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardTakeyari -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftTakeyari 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightTakeyari 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpTakeyari 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpTakeyari 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireTakeyari 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireTakeyari 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleTakeyari1 0.50
AnimationStateMachine.set3pAnimationSpeed Ub_IdleTakeyari2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleTakeyari3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleTakeyari1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleTakeyari2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleTakeyari3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTakeyari 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnTakeyari 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardTakeyari 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardTakeyari -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftTakeyari 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightTakeyari 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieTakeyari 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchTakeyari -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandTakeyari -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTakeyari 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardTakeyari 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardTakeyari -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftTakeyari 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightTakeyari 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftTakeyari 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightTakeyari 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieTakeyari 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandReloadTakeyari 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_LieReloadTakeyari 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponTakeyari -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponTakeyari -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponTakeyari -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandBoltOperateTakeyari 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_LieBoltOperateTakeyari 0.52

AnimationStateMachine.setactiveState Ub_FireTakeyari
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.5 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8

AnimationStateMachine.setactiveState Ub_LieFireTakeyari
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.5 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8

AnimationStateMachine.setActiveState Lb_RunForwardTakeyari
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardTakeyari
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftTakeyari
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightTakeyari
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardTakeyari
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardTakeyari
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightTakeyari
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftTakeyari
AnimationStateMachine.setSoundTrigger c_SstCrouchMove

AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardTakeyari 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardTakeyari -1.60

















rem ===== COMPRESS = COMMON
AnimationStateMachine.set1pAnimationSpeed Ub_AltFireTakeyari 1.15
AnimationStateMachine.set1pAnimationSpeed Ub_LieAltFireTakeyari 1.15

AnimationStateMachine.setActiveState Lb_RunForwardTakeyari
AnimationStateMachine.setSpeed 1.1 1.1 1.1
AnimationStateMachine.setActiveState Lb_RunBackwardTakeyari
AnimationStateMachine.setSpeed 1.1 1.1 1.1


AnimationStateMachine.createState Ub_AltFireTakeyari
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/Bayonet_FHT/3PBayonetStab.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/Bayonet_FHT/1PBayonetStab.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
include module_Common_BayonetAlt.inc ArisakaBay

AnimationStateMachine.createState Ub_LieAltFireTakeyari
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/Bayonet_FHT/3PLieBayonetStab.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/Bayonet_FHT/1PBayonetStab.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setOtherState c_AsmFaceState ArisakaBay
include module_Common_BayonetAlt.inc ArisakaBay






























rem ===== COMPRESS = COMMON
rem *** GrenadeRus
AnimationStateMachine.set1pAnimationSpeed Ub_StandGrenadeRus 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimGrenadeRus 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardGrenadeRus 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardGrenadeRus 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftGrenadeRus 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightGrenadeRus 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireGrenadeRus 0.74
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleGrenadeRus1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_IdleGrenadeRus2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleGrenadeRus1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleGrenadeRus2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchGrenadeRus 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnGrenadeRus 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardGrenadeRus 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardGrenadeRus 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftGrenadeRus 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightGrenadeRus 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieGrenadeRus 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchGrenadeRus 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandGrenadeRus 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieGrenadeRus 0.20
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardGrenadeRus 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardGrenadeRus 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieGrenadeRus 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandGrenadeRus 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimGrenadeRus 0.40

AnimationStateMachine.set3pAnimationSpeed Ub_StandGrenadeRus 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnGrenadeRus 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimGrenadeRus 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardGrenadeRus 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardGrenadeRus -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardGrenadeRus 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardGrenadeRus -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftGrenadeRus 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightGrenadeRus 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpGrenadeRus 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpGrenadeRus 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireGrenadeRus 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireGrenadeRus 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_IdleGrenadeRus1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleGrenadeRus2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleGrenadeRus1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleGrenadeRus2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchGrenadeRus 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardGrenadeRus -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieGrenadeRus 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchGrenadeRus -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandGrenadeRus -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardGrenadeRus -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftGrenadeRus 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightGrenadeRus 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftGrenadeRus 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightGrenadeRus 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieGrenadeRus 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponGrenadeRus -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponGrenadeRus -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponGrenadeRus -1.60

AnimationStateMachine.set3pAnimationSpeed WeaponReloadGrenadeRus 0.40
AnimationStateMachine.set3pAnimationSpeed WeaponFireGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed WeaponGrenadeRusReset 1.00

AnimationStateMachine.setactiveState Ub_FireGrenadeRus
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0

AnimationStateMachine.setactiveState Ub_LieFireGrenadeRus
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0

AnimationStateMachine.setActiveState Ub_FireGrenadeRus
AnimationStateMachine.addTransitionWhenDone Ub_StandResetRaiseWeaponGrenadeRus

AnimationStateMachine.createState Ub_StandResetRaiseWeaponGrenadeRus
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_StandRaiseWeaponGrenadeRus

AnimationStateMachine.createState Ub_CrouchResetRaiseWeaponGrenadeRus
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_CrouchRaiseWeaponGrenadeRus

AnimationStateMachine.createState Ub_LieResetRaiseWeaponGrenadeRus
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_LieRaiseWeaponGrenadeRus


AnimationStateMachine.setactiveState Ub_FireGrenadeRus
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0

AnimationStateMachine.setactiveState Ub_LieFireGrenadeRus
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0


AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardGrenadeRus 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardGrenadeRus -1.60

AnimationStateMachine.setActiveState Lb_RunForwardGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstCrouchMove





























rem 1pMei19_Seito
AnimationStateMachine.set1pAnimationSpeed Ub_StandMei19_Seito 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_TurnMei19_Seito 0.70
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimMei19_Seito 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardMei19_Seito 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardMei19_Seito 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardMei19_Seito 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardMei19_Seito 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftMei19_Seito 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightMei19_Seito 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpMei19_Seito 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpMei19_Seito 1.20
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito1 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito2 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito3 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito4 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito5 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito1 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito2 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito3 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito4 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito5 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleMei19_Seito1 0.37
AnimationStateMachine.set1pAnimationSpeed Ub_IdleMei19_Seito2 0.34
AnimationStateMachine.set1pAnimationSpeed Ub_IdleMei19_Seito3 0.46
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleMei19_Seito1 0.37
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleMei19_Seito2 0.34
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleMei19_Seito3 0.46
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchMei19_Seito 0.22
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnMei19_Seito 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardMei19_Seito 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardMei19_Seito 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftMei19_Seito 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightMei19_Seito 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieMei19_Seito 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchMei19_Seito 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandMei19_Seito 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieMei19_Seito 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieMei19_Seito 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponMei19_Seito 1.56
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponMei19_Seito 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponMei19_Seito 1.56
AnimationStateMachine.set1pAnimationSpeed Ub_AltFireMei19_Seito1 0.9
AnimationStateMachine.set1pAnimationSpeed Ub_AltLieFireMei19_Seito1 0.9



rem 3pMei19_Seito
AnimationStateMachine.set3pAnimationSpeed Ub_StandMei19_Seito 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnMei19_Seito 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimMei19_Seito 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardMei19_Seito 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardMei19_Seito -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardMei19_Seito 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardMei19_Seito -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftMei19_Seito 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightMei19_Seito 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpMei19_Seito 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpMei19_Seito 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito1 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito2 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito3 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito4 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito5 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito1 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito2 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito3 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito4 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito5 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleMei19_Seito1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleMei19_Seito2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleMei19_Seito3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleMei19_Seito1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleMei19_Seito2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleMei19_Seito3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchMei19_Seito 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardMei19_Seito -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieMei19_Seito 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchMei19_Seito -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandMei19_Seito -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardMei19_Seito -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftMei19_Seito 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightMei19_Seito 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftMei19_Seito 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightMei19_Seito 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieMei19_Seito 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponMei19_Seito -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponMei19_Seito -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponMei19_Seito -1.60



AnimationStateMachine.setActiveState Lb_RunForwardMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstCrouchMove




rem ********** Mei19_Seito **********
AnimationStateMachine.createState Ub_FireMei19_Seito
AnimationStateMachine.addRandomTransition Ub_FireMei19_Seito1
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 katana

AnimationStateMachine.createState Ub_FireMei19_Seito1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FireMei19_Seito
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1

AnimationStateMachine.createState Ub_LieFireMei19_Seito
AnimationStateMachine.addRandomTransition Ub_LieFireMei19_Seito1
AnimationStateMachine.copyState2 katana

AnimationStateMachine.createState Ub_LieFireMei19_Seito1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFireMei19_Seito
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1


AnimationStateMachine.createState Ub_AltFireMei19_Seito
AnimationStateMachine.addRandomTransition Ub_AltFireMei19_Seito1
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 katana

AnimationStateMachine.createState Ub_AltFireMei19_Seito1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3PAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FireMei19_Seito
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1

AnimationStateMachine.createState Ub_AltLieFireMei19_Seito
AnimationStateMachine.addRandomTransition Ub_AltLieFireMei19_Seito1
AnimationStateMachine.copyState2 katana

AnimationStateMachine.createState Ub_AltLieFireMei19_Seito1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3PAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFireMei19_Seito
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1





































rem 1pShashka
AnimationStateMachine.set1pAnimationSpeed Ub_StandShashka 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_TurnShashka 0.70
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimShashka 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardShashka 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardShashka 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardShashka 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardShashka 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftShashka 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightShashka 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpShashka 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpShashka 1.20
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka1 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka2 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka3 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka4 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka5 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka1 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka2 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka3 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka4 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka5 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleShashka1 0.37
AnimationStateMachine.set1pAnimationSpeed Ub_IdleShashka2 0.34
AnimationStateMachine.set1pAnimationSpeed Ub_IdleShashka3 0.46
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleShashka1 0.37
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleShashka2 0.34
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleShashka3 0.46
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchShashka 0.22
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnShashka 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardShashka 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardShashka 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftShashka 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightShashka 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieShashka 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchShashka 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandShashka 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieShashka 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieShashka 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponShashka 1.56
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponShashka 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponShashka 1.56
AnimationStateMachine.set1pAnimationSpeed Ub_AltFireShashka1 0.9
AnimationStateMachine.set1pAnimationSpeed Ub_AltLieFireShashka1 0.9



rem 3pShashka
AnimationStateMachine.set3pAnimationSpeed Ub_StandShashka 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnShashka 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimShashka 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardShashka 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardShashka -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardShashka 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardShashka -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftShashka 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightShashka 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpShashka 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpShashka 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka1 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka2 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka3 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka4 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka5 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka1 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka2 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka3 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka4 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka5 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleShashka1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleShashka2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleShashka3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleShashka1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleShashka2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleShashka3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchShashka 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardShashka -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieShashka 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchShashka -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandShashka -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardShashka -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftShashka 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightShashka 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftShashka 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightShashka 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieShashka 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponShashka -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponShashka -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponShashka -1.60



AnimationStateMachine.setActiveState Lb_RunForwardShashka
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardShashka
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftShashka
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightShashka
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardShashka
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardShashka
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightShashka
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftShashka
AnimationStateMachine.setSoundTrigger c_SstCrouchMove




rem ********** Shashka **********
AnimationStateMachine.createState Ub_FireShashka
AnimationStateMachine.addRandomTransition Ub_FireShashka1
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 katana

AnimationStateMachine.createState Ub_FireShashka1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FireShashka
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1

AnimationStateMachine.createState Ub_LieFireShashka
AnimationStateMachine.addRandomTransition Ub_LieFireShashka1
AnimationStateMachine.copyState2 katana

AnimationStateMachine.createState Ub_LieFireShashka1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFireShashka
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1


AnimationStateMachine.createState Ub_AltFireShashka
AnimationStateMachine.addRandomTransition Ub_AltFireShashka1
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 katana

AnimationStateMachine.createState Ub_AltFireShashka1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3PAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FireShashka
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1

AnimationStateMachine.createState Ub_AltLieFireShashka
AnimationStateMachine.addRandomTransition Ub_AltLieFireShashka1
AnimationStateMachine.copyState2 katana

AnimationStateMachine.createState Ub_AltLieFireShashka1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3PAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFireShashka
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1





rem ===== COMPRESS = COMMON
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimType11LMG .3
AnimationStateMachine.set1pAnimationSpeed Ub_StandReloadType11LMG .18
AnimationStateMachine.set1pAnimationSpeed Ub_LieReloadType11LMG .18
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardType11LMG 1.3
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardType11LMG .6
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardType11LMG 1.3
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardType11LMG .6
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftType11LMG 1.3
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightType11LMG 1.3
AnimationStateMachine.set1pAnimationSpeed Ub_FireType11LMG 1.7
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireType11LMG 1.7
AnimationStateMachine.set1pAnimationSpeed Ub_FireEndType11LMG 0.8
AnimationStateMachine.set1pAnimationSpeed Ub_IdleType11LMG1 0.4
AnimationStateMachine.set1pAnimationSpeed Ub_IdleType11LMG2 0.4
AnimationStateMachine.set1pAnimationSpeed Ub_IdleType11LMG3 0.4
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleType11LMG1 0.29
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleType11LMG2 0.93
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleType11LMG3 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchType11LMG 0.36
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnType11LMG 0.70
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardType11LMG 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardType11LMG 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftType11LMG 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightType11LMG 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieType11LMG 0.30

AnimationStateMachine.set3pAnimationSpeed Ub_StandType11LMG 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnType11LMG 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimType11LMG 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardType11LMG 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardType11LMG -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardType11LMG 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardType11LMG -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftType11LMG 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightType11LMG 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpType11LMG 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpType11LMG 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireType11LMG 5.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireEndType11LMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireType11LMG 5.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireEndType11LMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleType11LMG1 0.50
AnimationStateMachine.set3pAnimationSpeed Ub_IdleType11LMG2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleType11LMG3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleType11LMG1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleType11LMG2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleType11LMG3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchType11LMG 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnType11LMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardType11LMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardType11LMG -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftType11LMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightType11LMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieType11LMG 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchType11LMG -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandType11LMG -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieType11LMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardType11LMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardType11LMG -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftType11LMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightType11LMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftType11LMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightType11LMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieType11LMG 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandReloadType11LMG 0.3
AnimationStateMachine.set3pAnimationSpeed Ub_LieReloadType11LMG 0.55
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponType11LMG -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponType11LMG -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponType11LMG -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandZoomAimWeaponType11LMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchZoomAimWeaponType11LMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieZoomAimWeaponType11LMG 1.00

AnimationStateMachine.set3pAnimationSpeed WeaponFireType11LMG .18
AnimationStateMachine.set3pAnimationSpeed WeaponReloadType11LMG .18
AnimationStateMachine.set3pAnimationSpeed WeaponLieReloadType11LMG .18

beginrem
AnimationStateMachine.setactiveState Ub_FireType11LMG
AnimationStateMachine.setCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.setCameraShakePitch 0 0.25 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.setCameraShakeInOut 0 0.05 2000

AnimationStateMachine.setactiveState Ub_LieFireType11LMG
AnimationStateMachine.setCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.setCameraShakePitch 0 0.25 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.setCameraShakeInOut 0 0.05 2000

AnimationStateMachine.setActiveState Ub_StandAimType11LMG
rem AnimationStateMachine.clearAllIdles
AnimationStateMachine.setCameraShakePitch 0 0.5 1.5
AnimationStateMachine.setCameraShakeYaw 0 0.5 0.5
AnimationStateMachine.setCameraShakeMinFactor 0 0.125
AnimationStateMachine.setCameraShakeFadeOut 0 0.125

AnimationStateMachine.setActiveState Ub_CrouchType11LMG
AnimationStateMachine.clearAllIdles
AnimationStateMachine.setCameraShakePitch 0 0.4 1.6
AnimationStateMachine.setCameraShakeYaw 0 0.04 0.6
AnimationStateMachine.setCameraShakeMinFactor 0 0.1
AnimationStateMachine.setCameraShakeFadeOut 0 0.15

AnimationStateMachine.setActiveState Ub_LieType11LMG
AnimationStateMachine.clearAllIdles
AnimationStateMachine.setCameraShakePitch 0 0.05 1.5
AnimationStateMachine.setCameraShakeYaw 0 0.025 0.5
AnimationStateMachine.setCameraShakeMinFactor 0 0.025
AnimationStateMachine.setCameraShakeFadeOut 0 0.05
endrem

AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardType11LMG 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardType11LMG -1.60

AnimationStateMachine.set3pAnimationSpeed WeaponFireType11LMG_Slow .18
AnimationStateMachine.set3pAnimationSpeed WeaponReloadType11LMG_Slow .18
AnimationStateMachine.set3pAnimationSpeed WeaponLieReloadType11LMG_Slow .18







rem ===== COMPRESS = COMMON
rem *** Type11LMG_Lay ***
AnimationStateMachine.setActiveState Lb_WalkForwardType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_WalkBackwardType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_StrafeLeftType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_StrafeRightType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_RunForwardType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_RunBackwardType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_CrouchForwardType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_CrouchBackwardType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_RunJumpType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001
AnimationStateMachine.setActiveState Lb_RunJumpBackwardType11LMG_Lay
AnimationStateMachine.setSpeed 0.001 0.001 0.001

AnimationStateMachine.set1pAnimationSpeed Ub_StandAimType11LMG_Lay .3
AnimationStateMachine.set1pAnimationSpeed Ub_StandReloadType11LMG_Lay .18
AnimationStateMachine.set1pAnimationSpeed Ub_LieReloadType11LMG_Lay .18
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardType11LMG_Lay 1.3
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardType11LMG_Lay .6
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardType11LMG_Lay 1.3
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardType11LMG_Lay .6
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftType11LMG_Lay 1.3
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightType11LMG_Lay 1.3
AnimationStateMachine.set1pAnimationSpeed Ub_FireType11LMG_Lay 1.7
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireType11LMG_Lay 1.7
AnimationStateMachine.set1pAnimationSpeed Ub_FireEndType11LMG_Lay 0.8
AnimationStateMachine.set1pAnimationSpeed Ub_IdleType11LMG_Lay1 0.4
AnimationStateMachine.set1pAnimationSpeed Ub_IdleType11LMG_Lay2 0.4
AnimationStateMachine.set1pAnimationSpeed Ub_IdleType11LMG_Lay3 0.4
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleType11LMG_Lay1 0.29
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleType11LMG_Lay2 0.93
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleType11LMG_Lay3 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchType11LMG_Lay 0.36
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnType11LMG_Lay 0.70
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardType11LMG_Lay 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardType11LMG_Lay 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftType11LMG_Lay 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightType11LMG_Lay 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieType11LMG_Lay 0.30

AnimationStateMachine.set3pAnimationSpeed Ub_StandType11LMG_Lay 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnType11LMG_Lay 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimType11LMG_Lay 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardType11LMG_Lay 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardType11LMG_Lay -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardType11LMG_Lay 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardType11LMG_Lay -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftType11LMG_Lay 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightType11LMG_Lay 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpType11LMG_Lay 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpType11LMG_Lay 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireType11LMG_Lay 5.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireEndType11LMG_Lay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireType11LMG_Lay 5.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireEndType11LMG_Lay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleType11LMG_Lay1 0.50
AnimationStateMachine.set3pAnimationSpeed Ub_IdleType11LMG_Lay2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleType11LMG_Lay3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleType11LMG_Lay1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleType11LMG_Lay2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleType11LMG_Lay3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchType11LMG_Lay 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnType11LMG_Lay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardType11LMG_Lay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardType11LMG_Lay -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftType11LMG_Lay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightType11LMG_Lay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieType11LMG_Lay 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchType11LMG_Lay -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandType11LMG_Lay -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieType11LMG_Lay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardType11LMG_Lay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardType11LMG_Lay -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftType11LMG_Lay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightType11LMG_Lay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftType11LMG_Lay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightType11LMG_Lay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieType11LMG_Lay 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandReloadType11LMG_Lay 0.3
AnimationStateMachine.set3pAnimationSpeed Ub_LieReloadType11LMG_Lay 0.55
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponType11LMG_Lay -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponType11LMG_Lay -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponType11LMG_Lay -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandZoomAimWeaponType11LMG_Lay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchZoomAimWeaponType11LMG_Lay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieZoomAimWeaponType11LMG_Lay 1.00

AnimationStateMachine.set3pAnimationSpeed WeaponFireType11LMG_Lay .18
AnimationStateMachine.set3pAnimationSpeed WeaponReloadType11LMG_Lay .18
AnimationStateMachine.set3pAnimationSpeed WeaponLieReloadType11LMG_Lay .18

AnimationStateMachine.setactiveState Ub_FireType11LMG_Lay
AnimationStateMachine.setCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.setCameraShakePitch 0 0.25 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.setCameraShakeInOut 0 0.05 2000

AnimationStateMachine.setactiveState Ub_LieFireType11LMG_Lay
AnimationStateMachine.setCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.setCameraShakePitch 0 0.25 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.setCameraShakeInOut 0 0.05 2000

AnimationStateMachine.setActiveState Ub_StandAimType11LMG_Lay
AnimationStateMachine.clearAllIdles
AnimationStateMachine.setCameraShakePitch 0 0.05 1.5
AnimationStateMachine.setCameraShakeYaw 0 0.025 0.5
AnimationStateMachine.setCameraShakeMinFactor 0 0.025
AnimationStateMachine.setCameraShakeFadeOut 0 0.05

AnimationStateMachine.setActiveState Ub_CrouchType11LMG_Lay
AnimationStateMachine.clearAllIdles
AnimationStateMachine.setCameraShakePitch 0 0.05 1.5
AnimationStateMachine.setCameraShakeYaw 0 0.025 0.5
AnimationStateMachine.setCameraShakeMinFactor 0 0.025
AnimationStateMachine.setCameraShakeFadeOut 0 0.05

AnimationStateMachine.setActiveState Ub_LieType11LMG_Lay
AnimationStateMachine.clearAllIdles
AnimationStateMachine.setCameraShakePitch 0 0.05 1.5
AnimationStateMachine.setCameraShakeYaw 0 0.025 0.5
AnimationStateMachine.setCameraShakeMinFactor 0 0.025
AnimationStateMachine.setCameraShakeFadeOut 0 0.05