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Archives/bf1942/levels/226.rfa
bf1942/levels/226/objects/Toden-series-5000-type-A/Objects.con
ObjectTemplate.create PlayerControlObject Toden-series-5000-type-A
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A6_BodyInfo
ObjectTemplate.CenterOfMassOffset 0/-1/0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.explosionForceMod 0
ObjectTemplate.drag 1.5
ObjectTemplate.mass 200000
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.material 45
ObjectTemplate.hitpoints 500
ObjectTemplate.maxhitpoints 500
ObjectTemplate.criticalDamage 10
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.damageFromWater 1
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.addArmorEffect 9999 e_PT16_Cart_WreckRepair 0/-0.06/8.054
ObjectTemplate.addArmorEffect 9999 e_PT16_Cart_WreckRepair 0/-0.06/-8.054
ObjectTemplate.addArmorEffect 40 e_PT16_Cart_WreckRepair 0/-0.06/8.054
ObjectTemplate.addArmorEffect 40 e_PT16_Cart_WreckRepair 0/-0.06/-8.054
ObjectTemplate.addArmorEffect 40 e_PanzDamage 0/3.66/2.758
ObjectTemplate.addArmorEffect 40 e_PanzDamage 0/3.66/0.943
ObjectTemplate.addArmorEffect 10 e_PT16_Cart_WreckRepair 0/-0.06/8.054
ObjectTemplate.addArmorEffect 10 e_PT16_Cart_WreckRepair 0/-0.06/-8.054
ObjectTemplate.addArmorEffect 10 e_PanzFire 0/3.66/2.758
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetalsmoke 0/0/0
ObjectTemplate.addArmorEffect 0 e_Toden-series-5000-type-A_Wreck_Spawner 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
rem -------------------------------------
ObjectTemplate.addTemplate lodToden-series-5000-type-A
ObjectTemplate.addTemplate Train_Puller_SpawnObjectSpawner
ObjectTemplate.setPosition 0/0.203/5.461
rem -------------------------------------
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apc_16x16.tga"
ObjectTemplate.setPcoId 99
ObjectTemplate.create LodObject lodToden-series-5000-type-A
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_Complex
ObjectTemplate.addTemplate Toden-series-5000-type-A_Simple
ObjectTemplate.addTemplate Toden-series-5000-type-A_WreckDummy
rem -------------------------------------
ObjectTemplate.LodSelector Toden-series-5000-type-A_LodSelector
ObjectTemplate.create Bundle Toden-series-5000-type-A_Complex
ObjectTemplate.geometry toden-series-5000-type-a_Locomotive_Hull_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_DriverPCO
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineWheels
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineR
ObjectTemplate.setRotation 0/0/90
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineL
ObjectTemplate.setRotation 0/0/-90
rem -------------------------------------
rem *** Toden-series-5000-type-A_Driver_PCO ***
ObjectTemplate.create PlayerControlObject Toden-series-5000-type-A_DriverPCO
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A6_BodyInfo
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_Entry
ObjectTemplate.addTemplate Toden-series-5000-type-A_EnginePower
ObjectTemplate.addTemplate Toden-series-5000-type-A_Whistle
ObjectTemplate.addTemplate Toden-series-5000-type-A_CameraSwitcher
ObjectTemplate.setPosition 0/3.97/0
rem ObjectTemplate.addTemplate densha_DoorPCO
beginrem
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn
ObjectTemplate.setPosition 0.6/1.1/0.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn1
ObjectTemplate.setPosition -0.6/1.1/0.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn2
ObjectTemplate.setPosition 0.6/1.1/1.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn3
ObjectTemplate.setPosition -0.6/1.1/1.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn4
ObjectTemplate.setPosition 0.6/1.1/2.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn5
ObjectTemplate.setPosition -0.6/1.1/2.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn6
ObjectTemplate.setPosition 0.6/1.1/4.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn7
ObjectTemplate.setPosition -0.6/1.1/4.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn8
ObjectTemplate.setPosition 0.6/1.1/5.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn9
ObjectTemplate.setPosition -0.6/1.1/5.3
endrem
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 2.1/0/-5.683 0/0/0
ObjectTemplate.GUIIndex 26
ObjectTemplate.setVehicleIcon "Vehicle/Icon_densha.tga"
ObjectTemplate.setVehicleIconPos 50/58
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_spotter.tga"
ObjectTemplate.setPrimaryAmmoBar ABIconOnly
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTApc
ObjectTemplate.setToolTipType TTApc
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apc_16x16.tga"
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.hasRestrictedExit 1
rem *** PT16_Entry ***
ObjectTemplate.create EntryPoint Toden-series-5000-type-A_Entry
ObjectTemplate.setEntryRadius 3
rem *** Toden-series-5000-type-A_CameraSwitcher ***
ObjectTemplate.create RotationalBundle Toden-series-5000-type-A_CameraSwitcher
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_Camera_Rotation
ObjectTemplate.setPosition 0/0/5.683
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 180/0/0
ObjectTemplate.setMaxSpeed 450000/0/0
ObjectTemplate.setAcceleration -45000000/0/0
ObjectTemplate.setInputToYaw c_PIPitch
rem *** Toden-series-5000-type-A_Camera_Rotation ***
ObjectTemplate.create RotationalBundle Toden-series-5000-type-A_Camera_Rotation
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A_RotationInfo
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_Camera
ObjectTemplate.addTemplate Land_Spotter
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 180/180/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** PT16_Camera ***
ObjectTemplate.create Camera Toden-series-5000-type-A_Camera
rem *** Toden-series-5000-type-A_Simple ***
ObjectTemplate.create SimpleObject Toden-series-5000-type-A_Simple
ObjectTemplate.geometry toden-series-5000-type-a_Locomotive_L1
rem *** Toden-series-5000-type-A_Wreck ***
ObjectTemplate.create SimpleObject Toden-series-5000-type-A_WreckDummy
rem *** e_Toden-series-5000-type-A_Wreck_Spawner ***
ObjectTemplate.create ObjectSpawner e_Toden-series-5000-type-A_Wreck_Spawner
ObjectTemplate.setObjectTemplate 1 Toden-series-5000-type-A_Wreck
ObjectTemplate.setObjectTemplate 2 Toden-series-5000-type-A_Wreck
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 9999
ObjectTemplate.team 1
ObjectTemplate.SpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.damageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
rem *** Toden-series-5000-type-A_Wreck ***
ObjectTemplate.create PlayerControlObject Toden-series-5000-type-A_Wreck
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A6_BodyInfo
ObjectTemplate.geometry toden-series-5000-type-a_Locomotive_Wreck_M1
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.drag 1.5
ObjectTemplate.mass 200000
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.material 87
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.damageFromWater 1
ObjectTemplate.hpLostWhileDamageFromWater 5
ObjectTemplate.addArmorEffect 9999 e_PT16_Cart_WreckRepair 0/-0.06/8.054
ObjectTemplate.addArmorEffect 9999 e_PT16_Cart_WreckRepair 0/-0.06/-8.054
rem ObjectTemplate.addArmorEffect 9999 e_PanzDamage 0/3.66/2.758
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineWheels
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineR
ObjectTemplate.setRotation 0/0/90
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineL
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Train_Puller_SpawnObjectSpawner
ObjectTemplate.setPosition 0/0.203/5.461
ObjectTemplate.addTemplate Train_Puller_SpawnObjectSpawner
ObjectTemplate.setPosition 0/0.203/-5.461
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""
rem *** Toden-series-5000-type-A_LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Toden-series-5000-type-A_LodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 150
rem *** Toden-series-5000-type-A_SoldierSpawn ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
beginrem
rem *** densha_DoorPCO ***
ObjectTemplate.create PlayerControlObject densha_DoorPCO
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A6_BodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_body
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -1/0/0 0/0/0
ObjectTemplate.GUIIndex 53
ObjectTemplate.setPcoId 1
ObjectTemplate.setVehicleIcon "Vehicle/Icon_PT16.tga"
ObjectTemplate.setVehicleIconPos 101/90
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_common_16x16.tga"
ObjectTemplate.setHasTurretIcon 1
rem ObjectTemplate.hasRestrictedExit 1
rem *** densha_DoorPCO_Entry***
ObjectTemplate.create EntryPoint densha_DoorPCO_Entry
ObjectTemplate.setEntryRadius 2
rem *** densha_DoorPCO_body ***
ObjectTemplate.create Bundle densha_DoorPCO_body
ObjectTemplate.geometry Flakturm_Door_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_Entry
ObjectTemplate.setPosition 2/0/-0.65
ObjectTemplate.addTemplate densha_DoorPCO_Entry
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate densha_DoorPCO_Entry
ObjectTemplate.setPosition 0/0/2.2
rem ObjectTemplate.addTemplate densha_DoorPCO_Seat
rem ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate densha_DoorPCOCamera
ObjectTemplate.setPosition 0.8/1/-1.3
ObjectTemplate.addTemplate densha_DoorPCO_FR_Rotation1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate densha_DoorPCO_FL_Rotation1
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
rem *** densha_DoorPCO_Seat***
ObjectTemplate.create SeatObject densha_DoorPCO_Seat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem *** densha_DoorPCOCamera***
ObjectTemplate.create Camera densha_DoorPCOCamera
ObjectTemplate.setMinRotation -170/-80/0
ObjectTemplate.setMaxRotation 170/80/0
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** densha_DoorPCO_FR_Rotation1 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FR_Rotation1
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.geometry densha_DoorPCO_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_FR_Rotation2
ObjectTemplate.setPosition 0/0/0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/90
ObjectTemplate.setMaxSpeed 0/0/15
ObjectTemplate.setAcceleration 0/0/-99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FR_Rotation2 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FR_Rotation2
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.geometry densha_DoorPCO_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_FR_Rotation3
ObjectTemplate.setPosition 0/0/-0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/30
ObjectTemplate.setAcceleration 0/0/99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FR_Rotation3 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FR_Rotation3
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.loadSoundScript Sounds/Flakturm_Door.ssc
ObjectTemplate.geometry densha_DoorPCO_F_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/90
ObjectTemplate.setMaxSpeed 0/0/15
ObjectTemplate.setAcceleration 0/0/-99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FL_Rotation1 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FL_Rotation1
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.geometry densha_DoorPCO_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_FL_Rotation2
ObjectTemplate.setPosition 0/0/0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-90
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/15
ObjectTemplate.setAcceleration 0/0/99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FL_Rotation2 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FL_Rotation2
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.geometry densha_DoorPCO_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_FL_Rotation3
ObjectTemplate.setPosition 0/0/-0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/180
ObjectTemplate.setMaxSpeed 0/0/300
ObjectTemplate.setAcceleration 0/0/-99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FL_Rotation3 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FL_Rotation3
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.loadSoundScript ../../../../../Objects/Buildings/Common/Flakturm_Door/Sounds/Flakturm_Door.ssc
ObjectTemplate.geometry densha_DoorPCO_B_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-90
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/15
ObjectTemplate.setAcceleration 0/0/99999
ObjectTemplate.setInputToRoll c_PIThrottle
endrem
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A6_BodyInfo
ObjectTemplate.CenterOfMassOffset 0/-1/0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.explosionForceMod 0
ObjectTemplate.drag 1.5
ObjectTemplate.mass 200000
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.material 45
ObjectTemplate.hitpoints 500
ObjectTemplate.maxhitpoints 500
ObjectTemplate.criticalDamage 10
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.damageFromWater 1
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.addArmorEffect 9999 e_PT16_Cart_WreckRepair 0/-0.06/8.054
ObjectTemplate.addArmorEffect 9999 e_PT16_Cart_WreckRepair 0/-0.06/-8.054
ObjectTemplate.addArmorEffect 40 e_PT16_Cart_WreckRepair 0/-0.06/8.054
ObjectTemplate.addArmorEffect 40 e_PT16_Cart_WreckRepair 0/-0.06/-8.054
ObjectTemplate.addArmorEffect 40 e_PanzDamage 0/3.66/2.758
ObjectTemplate.addArmorEffect 40 e_PanzDamage 0/3.66/0.943
ObjectTemplate.addArmorEffect 10 e_PT16_Cart_WreckRepair 0/-0.06/8.054
ObjectTemplate.addArmorEffect 10 e_PT16_Cart_WreckRepair 0/-0.06/-8.054
ObjectTemplate.addArmorEffect 10 e_PanzFire 0/3.66/2.758
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetalsmoke 0/0/0
ObjectTemplate.addArmorEffect 0 e_Toden-series-5000-type-A_Wreck_Spawner 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
rem -------------------------------------
ObjectTemplate.addTemplate lodToden-series-5000-type-A
ObjectTemplate.addTemplate Train_Puller_SpawnObjectSpawner
ObjectTemplate.setPosition 0/0.203/5.461
rem -------------------------------------
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apc_16x16.tga"
ObjectTemplate.setPcoId 99
ObjectTemplate.create LodObject lodToden-series-5000-type-A
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_Complex
ObjectTemplate.addTemplate Toden-series-5000-type-A_Simple
ObjectTemplate.addTemplate Toden-series-5000-type-A_WreckDummy
rem -------------------------------------
ObjectTemplate.LodSelector Toden-series-5000-type-A_LodSelector
ObjectTemplate.create Bundle Toden-series-5000-type-A_Complex
ObjectTemplate.geometry toden-series-5000-type-a_Locomotive_Hull_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_DriverPCO
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineWheels
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineR
ObjectTemplate.setRotation 0/0/90
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineL
ObjectTemplate.setRotation 0/0/-90
rem -------------------------------------
rem *** Toden-series-5000-type-A_Driver_PCO ***
ObjectTemplate.create PlayerControlObject Toden-series-5000-type-A_DriverPCO
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A6_BodyInfo
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_Entry
ObjectTemplate.addTemplate Toden-series-5000-type-A_EnginePower
ObjectTemplate.addTemplate Toden-series-5000-type-A_Whistle
ObjectTemplate.addTemplate Toden-series-5000-type-A_CameraSwitcher
ObjectTemplate.setPosition 0/3.97/0
rem ObjectTemplate.addTemplate densha_DoorPCO
beginrem
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn
ObjectTemplate.setPosition 0.6/1.1/0.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn1
ObjectTemplate.setPosition -0.6/1.1/0.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn2
ObjectTemplate.setPosition 0.6/1.1/1.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn3
ObjectTemplate.setPosition -0.6/1.1/1.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn4
ObjectTemplate.setPosition 0.6/1.1/2.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn5
ObjectTemplate.setPosition -0.6/1.1/2.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn6
ObjectTemplate.setPosition 0.6/1.1/4.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn7
ObjectTemplate.setPosition -0.6/1.1/4.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn8
ObjectTemplate.setPosition 0.6/1.1/5.3
ObjectTemplate.addTemplate Toden-series-5000-type-A_SoldierSpawn9
ObjectTemplate.setPosition -0.6/1.1/5.3
endrem
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 2.1/0/-5.683 0/0/0
ObjectTemplate.GUIIndex 26
ObjectTemplate.setVehicleIcon "Vehicle/Icon_densha.tga"
ObjectTemplate.setVehicleIconPos 50/58
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_spotter.tga"
ObjectTemplate.setPrimaryAmmoBar ABIconOnly
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTApc
ObjectTemplate.setToolTipType TTApc
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apc_16x16.tga"
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.hasRestrictedExit 1
rem *** PT16_Entry ***
ObjectTemplate.create EntryPoint Toden-series-5000-type-A_Entry
ObjectTemplate.setEntryRadius 3
rem *** Toden-series-5000-type-A_CameraSwitcher ***
ObjectTemplate.create RotationalBundle Toden-series-5000-type-A_CameraSwitcher
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_Camera_Rotation
ObjectTemplate.setPosition 0/0/5.683
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 180/0/0
ObjectTemplate.setMaxSpeed 450000/0/0
ObjectTemplate.setAcceleration -45000000/0/0
ObjectTemplate.setInputToYaw c_PIPitch
rem *** Toden-series-5000-type-A_Camera_Rotation ***
ObjectTemplate.create RotationalBundle Toden-series-5000-type-A_Camera_Rotation
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A_RotationInfo
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_Camera
ObjectTemplate.addTemplate Land_Spotter
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 180/180/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** PT16_Camera ***
ObjectTemplate.create Camera Toden-series-5000-type-A_Camera
rem *** Toden-series-5000-type-A_Simple ***
ObjectTemplate.create SimpleObject Toden-series-5000-type-A_Simple
ObjectTemplate.geometry toden-series-5000-type-a_Locomotive_L1
rem *** Toden-series-5000-type-A_Wreck ***
ObjectTemplate.create SimpleObject Toden-series-5000-type-A_WreckDummy
rem *** e_Toden-series-5000-type-A_Wreck_Spawner ***
ObjectTemplate.create ObjectSpawner e_Toden-series-5000-type-A_Wreck_Spawner
ObjectTemplate.setObjectTemplate 1 Toden-series-5000-type-A_Wreck
ObjectTemplate.setObjectTemplate 2 Toden-series-5000-type-A_Wreck
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 9999
ObjectTemplate.team 1
ObjectTemplate.SpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.damageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
rem *** Toden-series-5000-type-A_Wreck ***
ObjectTemplate.create PlayerControlObject Toden-series-5000-type-A_Wreck
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A6_BodyInfo
ObjectTemplate.geometry toden-series-5000-type-a_Locomotive_Wreck_M1
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.drag 1.5
ObjectTemplate.mass 200000
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.material 87
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.damageFromWater 1
ObjectTemplate.hpLostWhileDamageFromWater 5
ObjectTemplate.addArmorEffect 9999 e_PT16_Cart_WreckRepair 0/-0.06/8.054
ObjectTemplate.addArmorEffect 9999 e_PT16_Cart_WreckRepair 0/-0.06/-8.054
rem ObjectTemplate.addArmorEffect 9999 e_PanzDamage 0/3.66/2.758
rem -------------------------------------
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineWheels
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineR
ObjectTemplate.setRotation 0/0/90
ObjectTemplate.addTemplate Toden-series-5000-type-A_EngineL
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Train_Puller_SpawnObjectSpawner
ObjectTemplate.setPosition 0/0.203/5.461
ObjectTemplate.addTemplate Train_Puller_SpawnObjectSpawner
ObjectTemplate.setPosition 0/0.203/-5.461
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""
rem *** Toden-series-5000-type-A_LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Toden-series-5000-type-A_LodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 150
rem *** Toden-series-5000-type-A_SoldierSpawn ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
rem *** Toden-series-5000-type-A_SoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Toden-series-5000-type-A_SoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem ObjectTemplate.disableSpawnPointsOnEnter 1
beginrem
rem *** densha_DoorPCO ***
ObjectTemplate.create PlayerControlObject densha_DoorPCO
ObjectTemplate.setNetworkableInfo Toden-series-5000-type-A6_BodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_body
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -1/0/0 0/0/0
ObjectTemplate.GUIIndex 53
ObjectTemplate.setPcoId 1
ObjectTemplate.setVehicleIcon "Vehicle/Icon_PT16.tga"
ObjectTemplate.setVehicleIconPos 101/90
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_common_16x16.tga"
ObjectTemplate.setHasTurretIcon 1
rem ObjectTemplate.hasRestrictedExit 1
rem *** densha_DoorPCO_Entry***
ObjectTemplate.create EntryPoint densha_DoorPCO_Entry
ObjectTemplate.setEntryRadius 2
rem *** densha_DoorPCO_body ***
ObjectTemplate.create Bundle densha_DoorPCO_body
ObjectTemplate.geometry Flakturm_Door_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_Entry
ObjectTemplate.setPosition 2/0/-0.65
ObjectTemplate.addTemplate densha_DoorPCO_Entry
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate densha_DoorPCO_Entry
ObjectTemplate.setPosition 0/0/2.2
rem ObjectTemplate.addTemplate densha_DoorPCO_Seat
rem ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate densha_DoorPCOCamera
ObjectTemplate.setPosition 0.8/1/-1.3
ObjectTemplate.addTemplate densha_DoorPCO_FR_Rotation1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate densha_DoorPCO_FL_Rotation1
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
rem *** densha_DoorPCO_Seat***
ObjectTemplate.create SeatObject densha_DoorPCO_Seat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem *** densha_DoorPCOCamera***
ObjectTemplate.create Camera densha_DoorPCOCamera
ObjectTemplate.setMinRotation -170/-80/0
ObjectTemplate.setMaxRotation 170/80/0
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** densha_DoorPCO_FR_Rotation1 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FR_Rotation1
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.geometry densha_DoorPCO_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_FR_Rotation2
ObjectTemplate.setPosition 0/0/0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/90
ObjectTemplate.setMaxSpeed 0/0/15
ObjectTemplate.setAcceleration 0/0/-99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FR_Rotation2 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FR_Rotation2
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.geometry densha_DoorPCO_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_FR_Rotation3
ObjectTemplate.setPosition 0/0/-0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/30
ObjectTemplate.setAcceleration 0/0/99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FR_Rotation3 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FR_Rotation3
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.loadSoundScript Sounds/Flakturm_Door.ssc
ObjectTemplate.geometry densha_DoorPCO_F_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/90
ObjectTemplate.setMaxSpeed 0/0/15
ObjectTemplate.setAcceleration 0/0/-99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FL_Rotation1 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FL_Rotation1
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.geometry densha_DoorPCO_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_FL_Rotation2
ObjectTemplate.setPosition 0/0/0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-90
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/15
ObjectTemplate.setAcceleration 0/0/99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FL_Rotation2 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FL_Rotation2
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.geometry densha_DoorPCO_dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate densha_DoorPCO_FL_Rotation3
ObjectTemplate.setPosition 0/0/-0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/180
ObjectTemplate.setMaxSpeed 0/0/300
ObjectTemplate.setAcceleration 0/0/-99999
ObjectTemplate.setInputToRoll c_PIThrottle
rem *** densha_DoorPCO_FL_Rotation3 ***
ObjectTemplate.create RotationalBundle densha_DoorPCO_FL_Rotation3
ObjectTemplate.setNetworkableInfo Flakturm_Door_ArmInfo
ObjectTemplate.loadSoundScript ../../../../../Objects/Buildings/Common/Flakturm_Door/Sounds/Flakturm_Door.ssc
ObjectTemplate.geometry densha_DoorPCO_B_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-90
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/15
ObjectTemplate.setAcceleration 0/0/99999
ObjectTemplate.setInputToRoll c_PIThrottle
endrem