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Archives/bf1942/levels/226.rfa
bf1942/levels/226/objects/harakiri/Objects.con
rem ===== COMPRESS = COMMON
ObjectTemplate.create HandFireArms harakiri
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate seppukuProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce c_True
ObjectTemplate.fireDelay 0.40
ObjectTemplate.roundOfFire 12
ObjectTemplate.GUIIndex 83
ObjectTemplate.setHudAmmoType ATNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/katana.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate katana
ObjectTemplate.addFireArmsPosition 0.35/0.55/0.15 0/0/0
ObjectTemplate.addFireArmsPosition 0.15/0.3/0.15 0/0/0
ObjectTemplate.addFireArmsPosition 0/0/0.15 0/0/0
ObjectTemplate.addFireArmsPosition -0.15/-0.3/0.15 0/0/0
ObjectTemplate.addFireArmsPosition -0.35/-0.55/0.15 0/0/0
ObjectTemplate.setBlastAmmoCount 1
ObjectTemplate.velocity 0
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate katanaLod
ObjectTemplate.addTemplate katanaYellFireArm
rem *** Objects ***
ObjectTemplate.create SimpleObject katanaSimple
ObjectTemplate.geometry Shad_katana
ObjectTemplate.create AnimatedBundle katanaComplex
ObjectTemplate.geometry katana
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.create LodObject katanaLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate katanaComplex
ObjectTemplate.addTemplate katanaSimple
rem ----------------------------------------------------------
rem Firearm: KatanaYellFireArm (knife part)
rem ----------------------------------------------------------
rem written to enable counting by program
beginrem
ObjectTemplate.create HandFireArms katanaYellFireArm
endrem
ObjectTemplate.create FireArms katanaYellFireArm
ObjectTemplate.loadSoundScript Sounds/KatanaYell.ssc
ObjectTemplate.projectileTemplate Melee_Katana_Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireDelay 0.25
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 80
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.addFireArmsPosition 0.6/-0.3/0.15 60/0/0
ObjectTemplate.addFireArmsPosition 0.55/-0.3/0.15 55/0/0
ObjectTemplate.addFireArmsPosition 0.5/-0.25/0.15 50/0/0
ObjectTemplate.addFireArmsPosition 0.45/-0.25/0.15 45/0/0
ObjectTemplate.addFireArmsPosition 0.4/-0.2/0.15 40/0/0
ObjectTemplate.addFireArmsPosition 0.35/-0.15/0.15 35/0/0
ObjectTemplate.addFireArmsPosition 0.3/-0.15/0.15 30/0/0
ObjectTemplate.addFireArmsPosition 0.25/-0.1/0.15 25/0/0
ObjectTemplate.addFireArmsPosition 0.2/-0.1/0.15 20/0/0
ObjectTemplate.addFireArmsPosition 0.15/-0.05/0.15 15/0/0
ObjectTemplate.addFireArmsPosition 0.1/-0.05/0.15 10/0/0
ObjectTemplate.addFireArmsPosition 0.05/0/0.15 5/0/0
ObjectTemplate.addFireArmsPosition 0/0/0.15 0/0/0
ObjectTemplate.addFireArmsPosition -0.05/0.05/0.15 -5/0/0
ObjectTemplate.addFireArmsPosition -0.1/0.05/0.15 -10/0/0
ObjectTemplate.addFireArmsPosition -0.15/0.1/0.15 -15/0/0
ObjectTemplate.addFireArmsPosition -0.2/0.1/0.15 -20/0/0
ObjectTemplate.addFireArmsPosition -0.25/0.1/0.15 -25/0/0
ObjectTemplate.addFireArmsPosition -0.3/0.15/0.15 -30/0/0
ObjectTemplate.addFireArmsPosition -0.35/0.15/0.15 -35/0/0
ObjectTemplate.addFireArmsPosition -0.4/0.2/0.15 -40/0/0
ObjectTemplate.addFireArmsPosition -0.45/0.2/0.15 -45/0/0
ObjectTemplate.addFireArmsPosition -0.5/0.25/0.15 -50/0/0
ObjectTemplate.addFireArmsPosition -0.55/0.25/0.15 -55/0/0
ObjectTemplate.addFireArmsPosition -0.6/0.3/0.15 -60/0/0
rem *** Invisible knife projectile.
ObjectTemplate.create Projectile YellProjectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/0.01/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 60
rem **** katana2 *****
ObjectTemplate.create FireArms seppuku
ObjectTemplate.projectileTemplate seppukuProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.aiTemplate katana2
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
rem *** Time to hurt after stab started, 0.3 seconds now.
ObjectTemplate.fireDelay 0.40
ObjectTemplate.roundOfFire 12
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 0
ObjectTemplate.addRootSpeed 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/aikuchi.ssc
ObjectTemplate.addFireArmsPosition 0/-0.5/0 0/0/0
ObjectTemplate.create HandFireArms harakiri
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate seppukuProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce c_True
ObjectTemplate.fireDelay 0.40
ObjectTemplate.roundOfFire 12
ObjectTemplate.GUIIndex 83
ObjectTemplate.setHudAmmoType ATNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/katana.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate katana
ObjectTemplate.addFireArmsPosition 0.35/0.55/0.15 0/0/0
ObjectTemplate.addFireArmsPosition 0.15/0.3/0.15 0/0/0
ObjectTemplate.addFireArmsPosition 0/0/0.15 0/0/0
ObjectTemplate.addFireArmsPosition -0.15/-0.3/0.15 0/0/0
ObjectTemplate.addFireArmsPosition -0.35/-0.55/0.15 0/0/0
ObjectTemplate.setBlastAmmoCount 1
ObjectTemplate.velocity 0
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate katanaLod
ObjectTemplate.addTemplate katanaYellFireArm
rem *** Objects ***
ObjectTemplate.create SimpleObject katanaSimple
ObjectTemplate.geometry Shad_katana
ObjectTemplate.create AnimatedBundle katanaComplex
ObjectTemplate.geometry katana
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.create LodObject katanaLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate katanaComplex
ObjectTemplate.addTemplate katanaSimple
rem ----------------------------------------------------------
rem Firearm: KatanaYellFireArm (knife part)
rem ----------------------------------------------------------
rem written to enable counting by program
beginrem
ObjectTemplate.create HandFireArms katanaYellFireArm
endrem
ObjectTemplate.create FireArms katanaYellFireArm
ObjectTemplate.loadSoundScript Sounds/KatanaYell.ssc
ObjectTemplate.projectileTemplate Melee_Katana_Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireDelay 0.25
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 80
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.addFireArmsPosition 0.6/-0.3/0.15 60/0/0
ObjectTemplate.addFireArmsPosition 0.55/-0.3/0.15 55/0/0
ObjectTemplate.addFireArmsPosition 0.5/-0.25/0.15 50/0/0
ObjectTemplate.addFireArmsPosition 0.45/-0.25/0.15 45/0/0
ObjectTemplate.addFireArmsPosition 0.4/-0.2/0.15 40/0/0
ObjectTemplate.addFireArmsPosition 0.35/-0.15/0.15 35/0/0
ObjectTemplate.addFireArmsPosition 0.3/-0.15/0.15 30/0/0
ObjectTemplate.addFireArmsPosition 0.25/-0.1/0.15 25/0/0
ObjectTemplate.addFireArmsPosition 0.2/-0.1/0.15 20/0/0
ObjectTemplate.addFireArmsPosition 0.15/-0.05/0.15 15/0/0
ObjectTemplate.addFireArmsPosition 0.1/-0.05/0.15 10/0/0
ObjectTemplate.addFireArmsPosition 0.05/0/0.15 5/0/0
ObjectTemplate.addFireArmsPosition 0/0/0.15 0/0/0
ObjectTemplate.addFireArmsPosition -0.05/0.05/0.15 -5/0/0
ObjectTemplate.addFireArmsPosition -0.1/0.05/0.15 -10/0/0
ObjectTemplate.addFireArmsPosition -0.15/0.1/0.15 -15/0/0
ObjectTemplate.addFireArmsPosition -0.2/0.1/0.15 -20/0/0
ObjectTemplate.addFireArmsPosition -0.25/0.1/0.15 -25/0/0
ObjectTemplate.addFireArmsPosition -0.3/0.15/0.15 -30/0/0
ObjectTemplate.addFireArmsPosition -0.35/0.15/0.15 -35/0/0
ObjectTemplate.addFireArmsPosition -0.4/0.2/0.15 -40/0/0
ObjectTemplate.addFireArmsPosition -0.45/0.2/0.15 -45/0/0
ObjectTemplate.addFireArmsPosition -0.5/0.25/0.15 -50/0/0
ObjectTemplate.addFireArmsPosition -0.55/0.25/0.15 -55/0/0
ObjectTemplate.addFireArmsPosition -0.6/0.3/0.15 -60/0/0
rem *** Invisible knife projectile.
ObjectTemplate.create Projectile YellProjectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/0.01/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 60
rem **** katana2 *****
ObjectTemplate.create FireArms seppuku
ObjectTemplate.projectileTemplate seppukuProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.aiTemplate katana2
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
rem *** Time to hurt after stab started, 0.3 seconds now.
ObjectTemplate.fireDelay 0.40
ObjectTemplate.roundOfFire 12
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 0
ObjectTemplate.addRootSpeed 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/aikuchi.ssc
ObjectTemplate.addFireArmsPosition 0/-0.5/0 0/0/0