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Archives/bf1942/levels/226.rfa
bf1942/levels/226/objects/jpn_house2_m1/Objects.con
ObjectTemplate.create Bundle jpn_house2_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.aiTemplate jpn_house2_m1
ObjectTemplate.addTemplate lodjpn_house2

LodSelectorTemplate.create DistanceSelector jpn_house2Selector
LodSelectorTemplate.addLodDistance 70
ObjectTemplate.create LodObject lodjpn_house2
ObjectTemplate.lodselector jpn_house2Selector
ObjectTemplate.addTemplate jpn_house2Interior
ObjectTemplate.addTemplate jpn_house2Exterior

ObjectTemplate.create Bundle jpn_house2Interior
ObjectTemplate.geometry jpn_house2_m1
rem ---------------------------

ObjectTemplate.addTemplate Pacifbed_M1
ObjectTemplate.setPosition -1.898/0.235/5.215
ObjectTemplate.setRotation 180/180/0


ObjectTemplate.addTemplate Pacifbed_M1
ObjectTemplate.setPosition 1.898/0.235/5.215
ObjectTemplate.setRotation 180/180/0


ObjectTemplate.addTemplate patable_M1
ObjectTemplate.setPosition 0.198/0.235/-4.584
ObjectTemplate.setRotation 180/180/0


ObjectTemplate.addTemplate bambrug_M1
ObjectTemplate.setPosition 0.208/0.25/-5.783
ObjectTemplate.setRotation 90/0/180

ObjectTemplate.addTemplate bambrug_M1
ObjectTemplate.setPosition 0.208/0.25/-3.392
ObjectTemplate.setRotation 90/0/180


rem ---------------------------
ObjectTemplate.create SimpleObject jpn_house2Exterior
ObjectTemplate.geometry jpn_house2_m2