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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/Chi-Ha_L_hull_m1.rs
subshader "Chi-Ha_Hull_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/Chi-ha-S1_H";
}
subshader "Chi-Ha_Hull_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/Chi-ha-S2_H";
}
subshader "Chi-Ha_Hull_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Chi-ha-S";
}
subshader "Material #2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/Chi-Ha_Whe_all_T";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/Chi-ha-S1_H";
}
subshader "Chi-Ha_Hull_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/Chi-ha-S2_H";
}
subshader "Chi-Ha_Hull_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Chi-ha-S";
}
subshader "Material #2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/Chi-Ha_Whe_all_T";
}