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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/Churchill_towAPC_LOD_m1.rs
subshader "churchill_hull_L1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/LOD_churchil";
}
subshader "mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/miharidai";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/LOD_churchil";
}
subshader "mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/miharidai";
}