This page is under construction
Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/Churchill_towAPC_LOD_m1.rs
subshader "churchill_hull_L1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/LOD_churchil";
}

subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/miharidai";
}