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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/FH_FRtwnhse3_cls_M1_226.rs
subshader "FH_FRtwnhse3_cls_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/eusubhouse_stone_H2dark";
}

subshader "FH_FRtwnhse3_cls_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/eusubhouse_stone_H2";
}

subshader "FH_FRtwnhse3_cls_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/notexture";
}

subshader "FH_FRtwnhse3_cls_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/notexture";
}

subshader "FH_FRtwnhse3_cls_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/plaster_white";
}

subshader "FH_FRtwnhse3_cls_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/cit3_T";
}

subshader "FH_FRtwnhse3_cls_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/FFWOD1_S";
}

subshader "FH_FRtwnhse3_cls_M1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/CHSTU1_S";
}

subshader "FH_FRtwnhse3_cls_M1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/stonepattern";
}

subshader "FH_FRtwnhse3_cls_M1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/mad052light2";
}

subshader "FH_FRtwnhse3_cls_M1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/cit24_blong";
}

subshader "FH_FRtwnhse3_cls_M1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/metal";
}

subshader "FH_FRtwnhse3_cls_M1_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/oldbrowndoor";
}