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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/aikuchi.rs
subshader "aikuchi_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/aikuchi";
}
subshader "aikuchi_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.0;
envmap true;
texture "texture/aikuchi";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/aikuchi";
}
subshader "aikuchi_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.0;
envmap true;
texture "texture/aikuchi";
}